Maya 2022 Essential Training

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Free Online Course: Maya 2022 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya 2022 Essential Training is taught by George Maestri.

Overview
  • Learn to create high-quality 3D models and animations in Maya 2022. Learn core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow.

Syllabus
  • Introduction

    • Create high-quality 3D models and animations with Maya
    • Maya system requirements
    • Make the most of the exercise files
    • Enable Arnold rendering
    1. The Maya Interface
    • Overview of the Maya interface
    • Work with files and Maya projects
    • Navigation in Maya
    • Configure viewports
    • Use the Hotbox and Marking menus
    • Customize preferences
    • Use Maya Workspaces
    2. Select and Manipulate Objects
    • Select objects
    • Use the Move tool
    • Rotate and scale
    • Manipulate pivots
    • Duplicate objects
    • Understanding the Channel Box
    • Work with the Attribute editor
    • Reset and freeze transformations
    • Snapping objects
    3. Organize Maya Scenes
    • Work with the Outliner
    • Create hierarchies
    • Group objects
    • Understanding the Hypergraph
    • Create layers
    • Hide and show objects
    • Work with selection masks
    • Create Sets in the Outliner
    4. Create Polygonal Models
    • Create polygonal objects
    • Extend polygonal objects
    • Select polygonal components
    • Use Soft Select and Symmetry
    • Use Brush tools to sculpt meshes
    • Use the Modeling Toolkit
    5. Modeling Polygonal Meshes
    • Set up reference
    • Modeling against reference
    • Use the Extrude tools
    • Work with edge loops
    • Combine and separate
    • Welding components
    • Mirror and merge components
    • Use Polygon Bridge
    • Use the Bevel tools
    6. Additional Modeling Techniques
    • Understanding Quad Draw
    • Smoothing surfaces
    • Work with subdivision surfaces
    • Add creases to smooth surfaces
    • Boolean tools
    • Manage object history
    7. Work with Curves
    • Basics of NURBS curves
    • Create curves
    • Modify curves
    • Extrude along a path
    8. Create Materials
    • Overview of Maya rendering
    • Understanding the basic shader types
    • Work with Arnold materials
    • Opacity and refraction in Arnold
    • Create and apply maps
    • Using bitmaps as texture
    • Work with the Hypershade window
    • Create materials in Hypershade
    9. Apply Materials and Textures
    • Apply multiple materials to objects
    • UV mapping polygonal objects
    • Understanding the UV Editor
    • UV mapping complex objects
    • Maintain UV scale
    10. Render in Arnold
    • Render settings
    • Basic Maya lights for Arnold
    • Maya point lights
    • Use Arnold area lights
    • Use objects as lights
    • Image-based lighting and skydomes
    • Add cameras
    • Add depth of field in Arnold
    • Create motion blur in Arnold
    • Render view and final output
    11. Animate in Maya
    • Understanding the animation interface
    • Animate objects using Set Key
    • Modify keys on the Timeline
    • Modify keys in the Graph Editor
    • Modify keys in the Dope Sheet
    • Work with the Time Editor
    • Animate objects along spline paths
    • Create animation cycles
    • Visualize animation
    • Animation playback using Playblast
    Conclusion
    • Next steps