3ds Max: Substance to V-Ray Workflows

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Free Online Course: 3ds Max: Substance to V-Ray Workflows provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max: Substance to V-Ray Workflows is taught by Brian Bradley.

Overview
  • Learn how to use Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray, and create photorealistic substance-based textures for your 3D models.

Syllabus
  • Introduction and Important Information

    • Course overview
    • What you should know
    • The 3ds Max project folder
    • A note on gamma and units settings
    • 3ds Max bugs to work around
    1. An Overview of the Substance Toolset
    • What are Substance files and why use them?
    • The Substance toolset
    • Choosing our workflow approach
    • Using Substance files in 3ds Max
    • The substance settings dialog
    • Using the 3ds Max asset library
    2. Using Bitmap2Material inside 3ds Max
    • Loading the Bitmap2Material node
    • Adding the input image
    • Tweaking the material
    • Creating bitmap output files
    3. Working with Substances from the Designer Application
    • Exporting a substance
    • Using the substance with V-Ray
    • Improving our substance results
    • Tweaking the scene so far
    • Other plugin features
    4. Working with Maps from the Designer Application
    • Exporting map types
    • Using floating-point maps
    • Using 8-bit maps
    5. Working with Maps from the Painter Application
    • Exporting EXR files
    • Exporting PSD files, part 1
    • Exporting PSD files, part 2
    • Using the EXR files in V-Ray
    • Using the PSD files in V-Ray
    • Final render settings
    Conclusion
    • Next steps