V-Ray RT: Production Rendering

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Free Online Course: V-Ray RT: Production Rendering provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. V-Ray RT: Production Rendering is taught by Brian Bradley.

Overview
  • Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.

    Find out how to use V-Ray RT as a bona fide production renderer in 3ds Max, even in a compositing-based pipeline. V-Ray RT has caught up to the standard production renderer in Max, with an engine that can take advantage of CPU and GPU processing; it's no longer just a tool for quick preview renders. This course shows how to set up V-Ray RT as an ActiveShade renderer and start adding geometry and cameras, creating animations, applying materials and lighting, and adjusting render settings for a professional-looking, efficient render in 3ds Max. Brian Bradley teaches all these techniques as he progresses through a mini-project, concluding with a brief chapter on compositing your final render in After Effects. The examples help show how V-Ray RT can be put to use in a simplified real-world production scenario, where speed and flexibility are equally important.

Syllabus
  • Introduction

    • Welcome
    • What you should know before watching this course
    • Using the exercise files
    • The 3ds Max project structure
    • Gamma and file unit handling
    1. Introduction to V-Ray RT
    • What is V-Ray RT and who should use it?
    • CPU- vs. GPU-based rendering
    • Using RT as an ActiveShade renderer
    • RT options overview
    • Taking the options further
    2. Project—Setting Up the Scene
    • Project brief and learning goals
    • How the studio backdrop was created
    • Adding In the product geometry
    • Adding in the cameras
    • Composition is key
    3. Project—Creating Animation
    • Adding a simple camera rig
    • Setting up the dolly animation
    • Creating the truck move
    • Staging the dolls
    • Setting up the particle system
    • Adding deflectors and forces to the scene
    • Setting up the standard deflectors
    • Adding deflectors for the dolls
    • Filling out the operators
    • Adding some tests to the flow
    • Finishing up the settings
    4. Project—Setting up the Lighting
    • Setting up RT for ActiveShade use
    • Setting up the key light
    • Adding in the fill lights
    5. Project—Working with Materials
    • Texturing setup
    • Fabric backdrop material
    • Texturing the main doll
    • Adding materials to the secondary dolls
    • Texturing the petals
    6. Project—Working with V-Ray RT & Render Elements
    • Using the Chapter 6 Exercise Files
    • Understanding render elements
    • Adding in the elements
    • Render element parameters
    • Assigning object IDs
    • Setting up the multimattes
    • Using state sets to create a unique matte
    • Material tweaks
    • Scene tweaks
    • Animation tweaks
    • Strengthening the poses
    • Rendering out of state sets: Part 1
    • Rendering out of state sets: Part 2
    • Getting our footage into After Effects
    7. Project—Compositing in After Effects
    • Working with the lighting passes
    • Adding in the reflectivity
    • Color correcting the petals
    • Adding a Depth of Field effect
    • Applying motion blur to the shot
    • Final tweaks and rendering out
    Conclusion
    • What's next?