Hard Surface Sculpting and Retopologizing in Cinema 4D

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Free Online Course: Hard Surface Sculpting and Retopologizing in Cinema 4D provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Hard Surface Sculpting and Retopologizing in Cinema 4D is taught by Adam Trachtenberg.

Overview
  • Learn how to use CINEMA 4D to sculpt and retopologize a lightweight, hard-surface model for complex scenes and animation.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Building the Base Model
    • Why we sketch first
    • Sketching the rough form on paper
    • Sketching the rough form from a cube
    • Employing knife cuts to shape the model
    • Extruding polygons
    • Preparing the base mesh for sculpting
    2. Understanding Sculpting Brushes and Masks
    • Learning the importance of working low to high
    • Using Sculpt Symmetry
    • Exploring form with the Grab brush
    • Building mass with the Pull and Wax brushes
    • Checking out the Wax brush
    • Exploring the Scrape and Fill brushes
    • Working with the Pinch brush
    • Using the Flatten brush
    • Sculpting layers and using Erase
    • Using masks to create hard surface transitions
    • Modeling session
    3. Setting the Stage for Retopo Work
    • Extracting the retopo target model
    • Preparing the target model
    • Introducing the Polygon Pen/Create tools
    4. Retopologizing the Model
    • Strategizing the new topology
    • Creating the new topology
    • Checking the model's integrity
    • Setting up basic UV mapping
    • Adding geometry with standard polygon tools
    5. Sculpting the Fine Detail
    • Returning to sculpting
    • Cutting in the detail
    • Using spline snapping
    • Using stamps
    • Using stencils
    • Baking out the maps
    Conclusion
    • Next steps