V-Ray Next for 3ds Max Essential Training

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Free Online Course: V-Ray Next for 3ds Max Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 6 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. V-Ray Next for 3ds Max Essential Training is taught by Brian Bradley.

Overview
  • Get up and running with the V-Ray Next rendering engine inside 3ds Max. Learn how to leverage the many tools and features found in this powerful rendering solution.

Syllabus
  • Introduction

    • Creating renders using V-Ray Next
    • Software versions used in this course
    • Working with 3ds Max projects
    • A note on gamma and unit settings
    1. New in V-Ray Next
    • Adaptive Dome Light setting
    • Metal/rough workflow
    • Rendering in the cloud (beta)
    • Switch material
    • NVIDIA AI Denoiser and render element specific denoising
    • New hair material (update 1 Glint and Glitter)
    • Lighting Analysis tool
    • V-Ray plugin material and texture
    • Drag-and-drop V-Ray assets
    • Point-and-shoot camera tools
    • Update 1: Viewport IPR
    • Update 1: GPU improvements (bucket, dispersion, and faster fog)
    2. V-Ray Key Lighting Tools
    • An introduction to the V-Ray light
    • The V-Ray Plane light
    • The V-Ray Dome light
    • The V-Ray Sphere light
    • The V-Ray Mesh light
    • The V-Ray Disc light
    • The V-Ray IES light
    • V-Ray Sun and Sky
    • Enabling the Environment skylight
    3. Working with Global Illumination
    • Using irradiance mapping: Part 1
    • Using irradiance mapping: Part 2
    • Using Light Cache
    • Using Brute Force GI
    4. V-Ray Materials
    • The V-Ray Material: Diffuse color
    • The V-Ray Material: Reflection
    • The V-Ray Material: Clear glass
    • The V-Ray Material: Colored and frosted glass
    • Creating a translucency effect
    • V-Ray hair shader
    • Car paint shader
    • Using the VRmat format
    • The V-Ray alSurface material
    • Using MDL materials
    5. V-Ray Maps
    • An introduction to V-Ray maps
    • V-Ray Color
    • V-Ray Curvature
    • V-Ray Dirt
    • V-Ray Edges Tex
    • V-Ray HDRI
    • V-Ray MultiSub Tex
    • V-Ray Normal Map
    • V-Ray Triplanar
    6. Quality Control Using Image Sampling
    • Image sampling explained
    • Progressive sampling engine
    • Bucket sampling engine
    • IPR
    • Resumable rendering
    • Fixing super bright sampling problems
    7. The V-Ray Physical Camera
    • Physical Camera setup
    • Physical Camera controls
    • Controlling exposure
    • Depth of field
    • Creating a Motion Blur effect
    • Perspective correction
    • Rendering panoramas
    8. V-Ray GPU
    • An introduction to V-Ray GPU
    • Using V-Ray GPU
    • The GPU UI: V-Ray tab
    • The GPU UI: Performance tab
    9. Working with Render Elements
    • Render elements explained
    • Pipeline decisions
    • Render elements workflow
    • Outputting our basic render elements
    • Compositing the basic elements
    • Using elements for image manipulation
    • Adding DOF using a Z-Depth pass
    • Light Select
    • Multimatte
    • Cryptomatte
    • Sample Rate
    • The Denoiser element
    • ExtraTex (Dirt/AO)
    10. V-Ray Frame Buffer
    • UI overview
    • The Color Correction controls
    • Using the History tool
    • Tools for interactive rendering
    • Interactive Lens FX
    11. V-Ray FX Tools
    • Using V-Ray Geometry: Fur
    • Using V-Ray Geometry: Proxies
    • Using V-Ray Geometry: Clipper
    • V-Ray Instancer
    • Stereoscopic VR rendering
    • V-Ray metaballs
    • DOF in a perspective viewport
    • Using Render Mask
    • Aerial perspective
    • Displacement
    • Volume grid
    • V-Ray mesh viewer
    Conclusion
    • Next steps