Rigging a Humanoid Character with Blender

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Free Online Course: Rigging a Humanoid Character with Blender provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Rigging a Humanoid Character with Blender is taught by Ron Friedman.

Overview
  • Learn to rig a human skeleton with Blender: creating bones, setting up inverse kinematics and controller shapes, and attaching the mesh to the rig.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Creating the Main Bones and Functionality of the Body
    • Importing the mesh and setup of the scene environment
    • Creating the root and spine bones
    • Creating the neck, head, and leg bones
    • Creating the leg IK (inverse kinematics)
    2. Creating the Bones and Functionality of the Foot
    • Creating the foot bones
    • Creating the foot IK bones
    3. Creating the Bones and Functionality for the Arm and Hand
    • Creating the arm and hand bones
    • Creating the arm IK bones
    4. Creating Custom Controller Shapes for the Bones
    • Creating controller shapes and assigning them to bones
    • Modifying the rotation, position, and scale of controller shapes
    • Creating custom controller shapes
    • Creating custom controller shapes for the foot
    • Duplicating the left arm and leg bones to the right side of the body
    5. Weighting the Mesh of the Body to the Rig
    • Initial weighting of the mesh to the bones
    • Adjusting the weight painting of the mesh to the bones
    Conclusion
    • Goodbye