Unreal Engine: Lunchtime Lessons

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Free Online Course: Unreal Engine: Lunchtime Lessons provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unreal Engine: Lunchtime Lessons is taught by George Maestri.

Overview
  • Build your Unreal Engine skills in your spare time. Tune in each week for expert tips and techniques on everything from lighting to interactivity.

Syllabus
  • Introduction

    • Create games, visualizations, and VR with Unreal Engine
    • Working with the exercise files
    1. Lunchtime Lessons: Q3 2019
    • Animated water material
    • Use vertex painting for groundcover
    • Set up geometry for vertex painting
    • Optimize textures with channel packing
    • Color grading scenes using LUTs
    • Add ambient sound
    • Consistent light exposure via Datasmith
    • Use the Datasmith Attributes Modifier in 3ds Max
    • Import real-world terrain into Unreal
    • Use parameters to adjust materials
    • Light linking using Lighting Channels
    • Create a gobo using Light Functions
    2. Lunchtime Lessons: Q4 2019
    • Set up raytracing in Unreal 4.22.3
    • Raytracing via post-production volumes
    • Use rect lights for raytracing
    • Open a door automatically
    • Create blob shadows
    • Use capsule shadows on large objects
    • Create glass materials
    • Understanding the Material Analyzer
    • Create material functions
    • Interact using key commands
    • Create a simple main menu
    • Add pop-up menus
    • Switch between materials
    3. Lunchtime Lessons: Q1 2020
    • Speed up workflows with project templates
    • Create material instances
    • Using the HDRI Backdrop plugin
    • Metal flake materials for automotive
    • Manage auto exposure
    • Export from Maya to Unreal
    • Using material libraries
    • Understanding foliage materials
    • Organize and comment on materials
    • IES lighting
    • Manipulate pivots in Unreal
    4. Lunchtime Lessons Q2 2020
    • Using USD files in Unreal
    • Physically based sun and sky
    • Using Quixel Megascan assets
    • Visual Dataprep in Datasmith
    • Screen Space Global Illumination (SSGI)
    • Layered landscape editing
    • Understanding view modes
    • Create viewport bookmarks
    • Optimize rendering for visualization
    • Photoshop blend modes in materials
    • Select and replace assets
    • Understanding fog in Unreal
    • Create light shaft effects
    5. Lunchtime Lessons Q3 2020
    • Using the Variant Manager
    • Interfaces using the Variant Manager
    • New interface features in 4.25
    • Creating material layers
    • Painting layered materials
    • Adjusting lights with a slider
    • Using blueprint brushes for landscapes
    • Creating landscape features with splines
    • Brushed metal using anisotropy
    • Physically based translucency
    • Lidar point clouds
    • Creating swatches using color themes
    • Creating neutral lighting