Unreal Engine: Global Illumination for Architectural Visualization

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Free Online Course: Unreal Engine: Global Illumination for Architectural Visualization provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unreal Engine: Global Illumination for Architectural Visualization is taught by Brian Bradley.

Overview
  • Learn how to use Lightmass Global Illumination to light architectural visualization projects in Unreal.

Syllabus
  • Introduction

    • Global illumination (GI) in Unreal
    • Setting up the Unreal Engine 4 project
    1. The Lightmass GI Engine
    • Level setup
    • How the Lightmass engine works
    • Lightmass UI elements
    • Focusing Lightmass calculations in a scene
    2. Light Baking
    • Understanding light baking
    • How UV mapping affects GI
    • Generating light map UVs
    • How materials affect light baking
    • Suggested light bake checklist
    3. Controlling the GI
    • Controlling secondary light bounces
    • Using HDRIs
    • Lightmass portals for interior spaces
    • Area shadows
    • Quality and smoothness settings
    • Using Ambient Occlusion
    • Lighting scale for accuracy
    4. Taking It Further
    • Animation and GI
    • Exposure in post-process volumes
    • In-camera exposure
    • Color bleed
    • Saving out high-resolution images
    Conclusion
    • Next steps