Unreal Engine 4: Realtime Motion Graphics

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Free Online Course: Unreal Engine 4: Realtime Motion Graphics provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unreal Engine 4: Realtime Motion Graphics is taught by Scott Pagano.

Overview
  • Speed up your workflow by leveraging the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.

Syllabus
  • Introduction

    • Welcome
    • Exercise files
    1. Unreal Engine 4 Quick Start
    • Using the Epic Games Launcher and creating a new project
    • Organizing a UE4 project
    • Overview of the UE4 interface
    • Coordinates and navigation
    • Engine settings
    • Importing files
    • Creating materials
    • Adding a camera to a scene
    • Creating keyframes with the Matinee Editor
    • Playback and export
    • Unit setup in Maya
    • Unit setup in C4D
    2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
    • Preparing and exporting your geometry as an FBX file in Maya 2016
    • Preparing and exporting your geometry as an FBX file in Maya 2016: Update
    • Preparing and exporting your geometry as an FBX file in C4D R17: Update
    • Preparing and exporting your geometry as an FBX file in C4D R17
    • Creating your UE4 project
    • Importing geometry into UE4
    • Organizing and laying out your scene in UE4
    • Export Maya camera and import into Matinee
    • Export C4D camera
    • Maya camera import
    • C4D camera import
    • Creating and assigning materials
    • Creating and manipulating lights
    • Adding a post-process volume
    • Rendering
    3. Project 2: Graphic Scene with H Sport Animated Geometry
    • Preparing and exporting your geometry as an FBX file in Maya 2016
    • Preparing and exporting your geometry as an FBX file in Maya 2016: Update
    • Preparing and exporting your geometry as an FBX file in C4D R17: Update
    • Preparing and exporting your geometry as an FBX file in C4D R17
    • Creating your UE4 project
    • Importing geometry into UE4
    • Organizing and laying out your scene in UE4
    • Export Maya camera and import into Matinee
    • Exporting C4D camera
    • Maya camera import
    • C4D camera import
    • Creating and assigning materials
    • Creating and manipulating lights
    • Adding atmosphere fog
    • Adding a post-process volume
    • Rendering
    4. Project 3: Working with Matinee Animated Geometry
    • Importing geometry into UE4
    • Animating an object in Matinee
    • Animating a camera in Matinee
    • Creating and assigning materials
    • Creating and manipulating lights
    Conclusion
    • Next steps