AR Development Techniques 02: Lighting and Physics

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Free Online Course: AR Development Techniques 02: Lighting and Physics provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. AR Development Techniques 02: Lighting and Physics is taught by Parth Anand.

Overview
  • Instructor Parth Anand introduces you to lights, shadows, plane detection, and realistic physics simulation in AR application development using Unity and AR Foundation.

Syllabus
  • Introduction

    • Lighting and physics in AR
    • What you should know
    1. Plane Detection
    • Plane detection overview
    • ARSession and ARSessionOrigin
    • Point clouds and plane detection
    • Deploying the app on your devices
    • Tap on screen to place on plane: Part 1
    • Tap on screen to place on plane: Part 2
    • Tap on screen to place on plane: Part 3
    • Hiding plane visualizers
    • FocusSquare to place on plane
    • Resetting and reloading the ARSession
    2. Lightning
    • Overview
    • Set up the AR scene
    • Different types of lightning
    • Light projector
    • Reflection probes for reflections
    • Environmental probes
    • Ambient light estimation: Part 1
    • Ambient light estimation: Part 2
    3. Shadows
    • Types of shadows
    • Shadows created using directional light
    • Blob shadows using shadow projector
    4. 3D UI for AR
    • Overview
    • 2D UI vs. 3D UI
    • Creating a 3D UI: Part 1
    • Creating a 3D UI: Part 2
    5. Transforming 3D Objects
    • Gestures overview
    • Scale and rotate gestures
    • Move gestures
    6. AR Physics
    • AR physics overview
    • Colliders and rigidbody
    • AR bowling: Part 2