Unity: Integrating GPS and Points of Interest

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Free Online Course: Unity: Integrating GPS and Points of Interest provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unity: Integrating GPS and Points of Interest is taught by Diego Herrera.

Overview
  • Use GPS in your Android or iOS app. Learn how to load information from the Google Places API and process the JSON code successfully inside Unity.

Syllabus
  • Introduction

    • Learn how to use GPS with Android and iOS
    • Installation
    1. Creating a Virtual Camera With On-Screen GPS
    • Augmented reality camera set up
    • Introducing GPS and location services
    • Create a visual GUI placeholder
    • Preparing the project for export
    • iOS installation
    • Android installation
    2. My Place Finder Real Google Places App
    • Creating a Google Cloud live account
    • App layout and scrolling menu buttons
    • Project setup
    • Create a scene controller
    • Connect the GPS class to the place finder app
    • Load data from a website URL, part 1 from inside Unity
    • Load data from a website URL from inside Unity, part 2
    • Refactor code to improve functionality
    • Process the JSON code from a URL
    • Populate a virtual object with JSON data
    • Use the real names on prefabs
    • Calculate distance using GPS
    • Dynamic button listeners, part 1
    • Dynamic button listeners, part 2
    • Sort results by nearest first, part 1
    • Sort results by nearest first, part 2
    • Sort results by nearest first, part 3
    Conclusion
    • Inspiration for your future projects
    • Next steps