SketchUp: Rendering with V-Ray 3

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Free Online Course: SketchUp: Rendering with V-Ray 3 provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. SketchUp: Rendering with V-Ray 3 is taught by Brian Bradley.

Overview
  • Learn about tools and features in the rendering solution V-Ray for SketchUp. Discover how to navigate the interface, add illumination to scenes, and work with the V-Ray camera.

Syllabus
  • Introduction

    • Welcome
    • Software versions used in this course
    • What you should know before watching
    • Using the exercise files
    • Setting SketchUp preferences
    • A word about HDRIs
    • Gamma handling in V-Ray 3 for SketchUp
    V-Ray 3.6 Update Features
    • Introduction to 3.60.03 new features
    • Software versions used and important information
    • Viewport rendering
    • Hybrid rendering
    • UV tools
    • V-Ray Color Picker
    • V-Ray Scene (.vrscene) import
    • Environment Fog
    • V-Ray Mesh Viewer
    • File Path Editor
    • Improved denoiser
    • Multimatte, part 1
    • Multimatte, part 2
    1. Introduction to V-Ray
    • Finding V-Ray tools in the SketchUp UI
    • The V-Ray for SketchUp toolbar
    • The Lights and Objects toolbars
    • V-Ray frame buffer overview
    • V-Ray frame buffer history controls
    • V-Ray render output options
    • Working with interactive rendering
    2. Lighting the Place Up
    • V-Ray light types: Sunlight
    • V-Ray light types: Rectangle
    • V-Ray light types: Sphere
    • V-Ray light types: Spot
    • V-Ray light types: IES
    • V-Ray light types: Omni
    • V-Ray light types: Dome
    • V-Ray light types: Mesh
    • V-Ray light types: GI skylight
    3. Bouncing Light Around
    • Working with irradiance mapping, part 1
    • Working with irradiance mapping, part 2
    • Creating a light cache solution
    • Using the brute force engine
    • Rendering animations
    4. Working with the V-Ray Camera
    • Overview of the physical camera options
    • A primer on exposure values (EVs)
    • A closer look at the exposure controls
    • Handling perspective correction
    • Setting up a depth-of-field effect
    • Working with the white balance controls
    5. It's a Material World
    • Using the Materials UI
    • Introduction to V-Ray materials, part 1
    • Introduction to V-Ray materials, part 2
    • Introduction to V-Ray materials, part 3
    • Creating diffuse surfaces
    • Adding reflectivity
    • Creating glass
    • Making colored and frosted glass
    • Creating a translucency effect
    • Understanding color on the SSS material
    • Tweaking the SSS effect
    • A look at the hair material
    • Using the car paint material
    • The wrapper material
    • The V-Ray material library
    • Using VRmats
    6. V-Ray Map Types
    • Introduction to V-Ray map selection
    • V-Ray map types: Bitmap
    • V-Ray map types: Triplanar
    • V-Ray map types: Composite
    • V-Ray map types: Dirt
    • V-Ray map types: MultiSub Tex
    7. The Quality Control Department
    • Image sampling explained
    • The progressive sampler
    • The bucket sampler
    • Vlado's preferred approach to sampling
    8. Working with Render Elements
    • Render elements explained
    • Pipeline decisions
    • Render elements workflow and setup
    • Outputting elements
    • Compositing elements
    • The Denoiser feature
    9. V-Ray FX Tools
    • Generating a caustic effect
    • Stereoscopic 3D rendering
    • VR made easy
    • Using V-Ray objects: Fur
    • Using V-Ray objects: Proxies
    • Using V-Ray objects: The V-Ray clipper
    • Working with displacement
    • V-Ray scene export
    • Adding aerial perspective
    Conclusion
    • What's next?