Practical OpenGL and GLSL shaders fundamentals with C++

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Practical OpenGL and GLSL shaders fundamentals with C++ provided by Udemy is a comprehensive online course, which lasts for 2-3 hours worth of material. Practical OpenGL and GLSL shaders fundamentals with C++ is taught by Serhii K. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced)

    What you'll learn:

    • Learn OpenGL and GLSL
    • Explore the modern rendering pipeline and shaders
    • Feed the vertex data - to buffers (VBO) and setup the buffer formats
    • Play with Shaders and GLSL
    • Make fun procedural computer graphics
    • Learn 3D transformations: rotation, scale and perspective projection
    • Load and draw textures (sprites)
    • Render the 3D geometry

    Welcome to the OpenGL, GLSL and computer graphics course!

    It is practical and illustrated program, designed to give you a visual intuition and practical skills to program computer graphics using OpenGL, GLSL and C ++

    It is raw concentrated squeeze of OpenGL and GLSL knowledge (no "water"!no long talks that make you fall asleep)

    The course is designed to start from fundamentals - and move to advanced topics like shaders, matrices, transformations, GLSL language, raster effects, texturing and shading.

    In fact, the course is very easy to master. Because it is practical, visually illustrated and has code samples and live coding sessions.

    It's created to help you develop the visual intuition about 3D programming models (so I developed some beautiful illustrations and visualizations - just to show you how things work "under the hood")

    It will help you to build the proper mental models, patterns, and coding skills - to grasp the underlying concepts and internal elegancy of OpenGL machinery, as well as 3D math (because they're tricky)

    There are live coding sessions and you get the full access to the source code

    The course covers all important topics of modern OpenGL, such as:

    - geometry, and buffers, VBOs and VAOs

    - transformations and matrices, matrix hierarchy

    - shaders and GLSL

    - procedural art (and GLSL shaders-generated images)

    - texturing

    So feel free to explore it and I hope you'll enjoy it just as I did during its creation