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This course teaches everything about pixel art for video games. From the very basics to the advanced techniques. Students will learn about lines, shapes, colour theory and harmony, creating a colour palette, designing characters, backgrounds, items, making animations and even how to start freelancing.
This is Part 2 out of 3 - the intermediate part. If you haven't watched Part 1, please do so before starting this course.
This course is divided into sections (each section has an intro).
Overview
Syllabus
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- Lesson Introduction
- 9.0 - Introduction to Platformer
- 9.1 - Cohesive color palette
- 9.2 - 2D Platformer Tiles
- 9.3 - Platformer Background
- 9.4 - Foreground details
- 9.5 - Platformer Character
- 9.6 - Platformer Idle and Walk/Run animations
- 9.7 - Character Attack/Damage/Death
- 9.8 - Platformer Enemy
- 9.9 - Enemy animations
- 9.10 - Traps
- 9.11 - Platformer Mock Up
- 9.12 - Different types of platformer perspectives
- 9.13 - Platformer Challenge
- 10.0 - Introduction to Top Down View
- 10.1 - What is Top Down View
- 10.2 - Top Down Character Design explanation
- 10.3 - Top Down Character
- 10.4 - Top Down Walk Cycle
- 10.5 - Top Down Grass Tile
- 10.6 - Top Down Dirt Tile
- 10.7 - Top Down Tileset
- 10.8 - Road and Sidewalk Tiles
- 10.9 - Top Down House
- 10.10 - Top Down Vehicle
- 10.11 - Objects
- 10.12 - Top Down Mock Up
- 10.13 - Top Down Challenge
- 11.0 - Intoduction to RPG View
- 11.1 - What is RPG View
- 11.2 - RPG Character Design
- 11.3 - RPG Walk Cycle
- 11.4 - RPG Tileset
- 11.5 - RPG House
- 11.6 - RPG Tree
- 11.7 - Chest
- 11.8 - Mushrooms
- 11.9 - Rocks
- 11.10 - RPG Mock Up
- 11.11 - RPG Challenge
- 12.0 - Introduction to Isometric View
- 12.1 - What is Isometric View
- 12.2 - Isometric Grid
- 12.3 - Isometric Room
- 12.4 - Isometric Carpet
- 12.5 - Isometric Window
- 12.6 - Isometric Table
- 12.7 - Isometric Vase
- 12.8 - Isometric Tiles
- 12.9 - Isometric Character
- 12.10 - Isometric Challenge