Maya: Natural Environments

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Free Online Course: Maya: Natural Environments provided by LinkedIn Learning is a comprehensive online course, which lasts for 5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya: Natural Environments is taught by Aaron F. Ross.

Overview
  • The Maya toolset for 3D environment modeling and shading is extensive and powerful. Learn to build natural exterior scenes in this series of video training tutorials.

Syllabus
  • Introduction

    • Natural environments in Maya
    • What you need to know
    • Using the exercise files
    1. Layout
    • 360-degree scene layout
    • Camera-centric scene layout
    • Understanding scene scale
    • Adjusting Grid settings
    • Camera position and clip planes
    • Modeling a spherical backdrop
    • Setting up a camera for a cube map
    • Rendering cube map images
    • Modeling a skybox
    • Mapping a skybox
    • Shading a skybox
    • Modeling a planar backdrop matte painting
    • Shading a backdrop matte painting
    • Constraining backdrops to the camera
    2. Terrain
    • Setting terrain level of detail
    • Creating a polygon disc primitive
    • Applying a 2D height map with Texture Deformer
    • Applying a 3D procedural height map
    • Creating a texture reference object
    • Resolving incompatibilities using Layered Texture
    • Combining height maps with Layered Texture
    • Using the 3D Paint tool
    • Adjusting height maps with 3D Paint
    • Modeling with Mesh Sculpting tools
    • Modeling with Sculpt Geometry tool
    • Altering topology with Edit Mesh tools
    • Optimizing UV layout
    3. Entourage
    • Procedural modeling with 3D Paint Effects
    • Drawing Paint Effects strokes
    • Customizing Paint Effects strokes
    • Customizing a Paint Effects brush
    • Converting Paint Effects to polygons
    • Controlling Paint Effects level of detail
    • Preparing a scene for XGen
    • Binding an XGen preset description to polygons
    • Managing XGen file assets
    • Adjusting XGen primitive attributes
    • Understanding XGen attribute expressions
    • Using the XGen Expression Editor
    • Introducing SeExpr syntax
    • Editing a random expression in SeExpr
    • Loading SeExpr scripts from disk
    • Binding XGen to a camera-based polygon selection
    • Painting XGen attribute maps with Ptex
    4. Shading
    • Preparing an XGen scene for shader development
    • Shading XGen splines
    • Developing the look of the hair physical shader
    • Previewing XGen colors with a global expression
    • Shading Paint Effects with standard surface
    • Converting Paint Effects textures
    • Correcting Paint Effects transparency
    • Rendering translucency with subsurface scattering
    • Shading terrain slope with Snow texture
    5. Atmosphere
    • Creating a 3D fluid container for clouds
    • Texturing a 3D fluid container
    • Rendering volumetric clouds in Arnold
    • Rendering haze with Arnold Standard Volume
    Conclusion
    • Next steps