3ds Max to Unreal Engine Workflow and Troubleshooting

Go to class
Write Review

Free Online Course: 3ds Max to Unreal Engine Workflow and Troubleshooting provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max to Unreal Engine Workflow and Troubleshooting is taught by Brian Bradley.

Overview
  • Learn to avoid problems and troubleshoot issues when taking your designs from 3ds Max into Unreal.

Syllabus
  • Introduction

    • 3ds Max to Unreal workflows
    • Software versions
    • Max project and exercise files setup
    • Fixing asset linking problems
    1. Clean Exports
    • Unreal setup: Project creation
    • 3ds Max setup: Units
    • 3ds Max setup: Naming conventions
    • 3ds Max setup: Combining objects
    • Clean export from Max using FBX
    • Clean import into Unreal with FBX
    • Clean export from Max using Datasmith
    • Clean import with Datasmith
    • Export from Max using a VR scene
    • Re-importing modified assets
    2. Mesh Problems
    • Lights and cameras: FBX
    • Lights and cameras: Datasmith and VR scene
    • Beware the exposure trap
    • Smoothing groups
    • FBX materials sidenote
    • Overly dense meshes
    • Collision mesh issues
    • Fixing vertex problems on the geometry
    • Fixing more vertex problems
    • Fixing face problems
    • Fixing edge problems on the geometry
    • Working with LODs: FBX
    • Working with LODs: Datasmith
    3. Map and Material Problems
    • UV issues you can run into
    • De-generated triangles
    • Overlapping UVs
    • Missing lightmap UVs
    • Handling multiple material IDs
    Conclusion
    • Next steps