Learning Rhino 6 for Mac

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Free Online Course: Learning Rhino 6 for Mac provided by LinkedIn Learning is a comprehensive online course, which lasts for 8 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Learning Rhino 6 for Mac is taught by Chris Reilly.

Overview
  • Discover how to get started with Rhino 6 for Mac, the powerful hybrid 3D modeling software for designing complex forms and shapes.

Syllabus
  • Introduction

    • Design complex forms and shapes with Rhino
    • What you should know before watching this course
    • Using the exercise files
    • What is Rhino for Mac?
    • System requirements and supported hardware
    • Downloading and installing Rhino for Mac
    1. Getting Acquainted with Rhino for Mac
    • Start window
    • Menu bar
    • Viewport
    • Sidebars
    • Command icons
    • Command line
    • Modeling constraints
    • Gumball tool
    • Associative History toggle
    • Status bar
    • Rhino themes
    • Customizing unit and grid settings
    • Navigating viewports
    • Customizing viewports
    • File management
    • Rhino objects
    • Selecting objects
    • Staying organized with layers
    • Help and troubleshooting
    2. Differences between Rhino for Mac and Rhino for Windows
    • What's missing from Windows
    • Keyboard, mouse, and peripheral differences
    • Contextual menu differences
    • Commands and command line differences
    • Toolbar and panel differences
    • Autosave differences
    3. Curves
    • Curve basics
    • Drawing straight line curves
    • Drawing polygons
    • Drawing circles, ellipses, and arcs
    • Drawing spirals and helixes
    • Drawing freeform curves
    • Analyzing curve length
    • Analyzing curve angles
    • Analyzing curve radius
    • Analyzing curve curvature
    • Analyzing curve continuity
    • Analyzing curve direction
    • Exploding and joining curves
    • Editing curve control points
    • Smoothing curves
    • Extending curves
    • Splitting curves
    • Trimming curves
    • Offsetting curves
    • Matching curves
    • Filleting curves
    • Rebuilding curves
    4. Surfaces
    • Surface basics
    • Making extrusion surfaces
    • Basic lofted surfaces
    • Lofting surfaces with loft options
    • Surfaces from edge curves
    • Creating revolved surfaces
    • Making sweep 1 rail surfaces
    • Making sweep 2 rail surfaces
    • Network surface creation
    • Analyzing surface direction
    • Analyzing surface radius and curvature
    • Analyzing surface continuity
    • Editing surface control points
    • Exploding and joining surfaces
    • Smoothing surfaces
    • Extending surfaces
    • Splitting surfaces
    • Trimming surfaces
    • Offsetting surfaces
    • Matching surfaces
    • Filleting surfaces
    • Bending surfaces
    • Rebuilding surfaces
    5. Solids
    • Solids basics
    • Creating solid objects
    • Freeform solids creation
    • Analyzing solids: Edge analysis
    • Editing solids: Boolean difference
    • Editing solids: Boolean union
    • Editing solids: Boolean intersection
    • Editing solids: Boolean two shapes
    • Editing solids: WireCut
    • Editing solids: Chamfer
    6. Transforming Geometry
    • Moving objects with drag, move, and gumball
    • Rotating objects with rotate and gumball
    • Scaling objects with scale commands and gumball
    • Duplicating objects with copy and gumball
    • Duplicating objects with array commands
    7. Accurate Modeling
    • Understanding coordinate systems
    • Using construction planes
    • Modeling constraints: Ortho
    • Modeling constraints: Planar
    • Drawing with reference images: Picture frame
    • Drawing with reference images: Background bitmap
    • Persistent object snaps
    • One-shot object snaps
    • Grid snap settings
    • SmartTrack
    8. Rendering
    • Render settings and scene setup
    • Lighting setup: Two-point lighting
    • Lighting setup: Three-point lighting
    • Applying and customizing materials
    • Rendering
    Conclusion
    • Next steps