Hide and Reveal Secret Rooms in Unity

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Hide and Reveal Secret Rooms in Unity provided by Coursera is a comprehensive online course. Hide and Reveal Secret Rooms in Unity is taught by Edward Falzon. Upon completion of the course, you can receive an e-certificate from Coursera. The course is taught in Englishand is Paid Course. Visit the course page at Coursera for detailed price information.

Overview
  • In this one-hour, project-based course, you'll learn how to hide and reveal secret rooms in your game by setting up scenes, writing C# scripts and configuring GameObjects. Adding secrets to your game makes players want to explore the game-world more. When found, secret rooms are a reward unto themselves ... but throw in a treasure chest, too, hmm?

    This project covers loading and unloading scenes, setting trigger objects and writing C# code to enable and disable game components.

    The guided project will introduce you to the following Unity concepts:
    - Scenes
    - Materials and Prefabs
    - Colliders and Triggers
    - UI Toolkit
    - Animation
    - Coding techniques for Scene-Management and Trigger Events

    This project makes use of the concepts discussed in Create Keyboard Movement Mechanics with C# in Unity and Create Power-Ups and Obstacles with C# in Unity. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.