Create a Dialog Box with C# in Unity Part 1 - Message Prompt

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Create a Dialog Box with C# in Unity Part 1 - Message Prompt provided by Coursera is a comprehensive online course. Create a Dialog Box with C# in Unity Part 1 - Message Prompt is taught by Edward Falzon. Upon completion of the course, you can receive an e-certificate from Coursera. The course is taught in Englishand is Paid Course. Visit the course page at Coursera for detailed price information.

Overview
  • In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game. This project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. We will also implement a timer to automatically close a dialog box after a specified delay.

    The guided project will introduce you to the following Unity UI concepts:

    - Canvas
    - Panel
    - Text
    - Button
    - Basic C# code.

    This is Part 1 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. In Part 2, we'll use TextMesh Pro for great visual effects and in Part 3, we'll create a versatile dialog box structure that can be invoked in different ways and directly affect other GameObjects.

    This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "Dialog Box" series.

    This series makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.

    Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.