Figma: Teams, Stakeholders, and Design Reviews

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Free Online Course: Figma: Teams, Stakeholders, and Design Reviews provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Figma: Teams, Stakeholders, and Design Reviews is taught by Tom Green.

Overview
  • Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders.

Syllabus
  • Introduction

    • Figma for teams, stakeholders, and design reviews
    • Exercise files
    1. The UX Process
    • What is UX design?
    • The UX process
    • Meet the stakeholders
    • Stakeholder responsibilities
    • Providing feedback
    • Further learning
    2. Building the Team
    • Meet the team
    • Create the team project
    • Creating a team library
    • Sharing and collaboration
    • Further learning
    3. Making the Case
    • Making the business case
    • Doing your research
    • What are personas?
    • Reviewing personas in Figma
    • What is a journey map?
    • Reviewing a journey map
    • What are touch points?
    • Reviewing touch points in Figma
    • What is a user flow?
    • Reviewing a user flow
    • Further learning
    4. Conceptualization
    • Conceptualization techniques
    • Paper
    • FigJam
    • What is a task flow?
    • Reviewing a task flow diagram
    • What is fidelity?
    • What are wireframes?
    • Reviewing wireframes
    • Further learning
    5. Wireframe to Mockup
    • The role of the design team
    • Disposable prototypes
    • The medium-fidelity mockup
    • Creating a medium-fidelity mockup
    • The X factor of images
    • What the heck is Hex?
    • What is a design system?
    • Use a design system in Figma
    • Undertake a design review
    • Further learning
    6. Adding Interactivity
    • The role of interactivity
    • Creating components
    • Adding buttons and links
    • Overview of motion
    • Adding motion
    • Reviewing interactivity
    • Design review
    • Further learning
    7. Sharing, Collaboration, Exporting
    • Previewing a project
    • Device preview
    • Exporting a Figma project
    • Developer handoff
    • User testing
    • Further learning
    Conclusion
    • Goodbye