3ds Max: Substance to V-Ray

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Free Online Course: 3ds Max: Substance to V-Ray provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max: Substance to V-Ray is taught by Brian Bradley.

Overview
  • Explore various workflow requirements and options that are available when using Substance Designer, Substance Painter, and Bitmap2Material with 3ds Max and V-Ray.

Syllabus
  • Introduction

    • Welcome
    • What you should know before watching this course
    • Using the exercise files
    • Working with a 3ds Max project folder
    • A note on gamma settings
    • HDRI environments
    • Scene setup
    1. Overview of Substance Based Tools
    • What are substances and why should we use them?
    • The substance toolset
    • Choosing your substance workflow mode
    • Using substance files in 3ds Max 2014 to 2018
    2. Using Bitmap2Material inside 3ds Max
    • Loading the Bitmap2Material node into 3ds Max
    • Building your material
    • Swapping out the bitmap input
    • Creating bitmap output files
    3. Working with Substances from Substance Designer
    • Overview of your material
    • Metal rough to V-Ray spec gloss conversion
    • Exporting a substance from Designer
    • Using the substance with 3ds Max and V-Ray
    • Improving your substance results
    • Augmenting a substance using Max nodes
    • One final tweak
    • A nice little surprise
    4. Working with Maps from Substance Designer
    • Exporting the map types
    • Using the 16-bit spec/gloss maps in V-Ray
    • Using the 8-bit metal/rough maps in V-Ray
    • Setting up a custom output
    5. Exporting Maps from Substance Painter
    • Overview of your material
    • Exporting your map types
    • Exporting PSD files
    • Using the JPEGs in V-Ray
    • Using the flattened PSD in V-Ray
    • Creating the grass with VRayFur
    • Final render settings
    Conclusion
    • What's next?