3ds Max: Substance to Arnold

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Free Online Course: 3ds Max: Substance to Arnold provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max: Substance to Arnold is taught by Brian Bradley.

Overview
  • Learn about the Allegorithmic substance-based toolset along with the Arnold renderer in 3ds Max. Explore workflow requirements for the Substance Bitmap2Material and Designer apps.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    • Exercise files
    • The 3ds Max project folder
    • A word on gamma and units
    • How scenes are set up
    • 3ds Max bugs that you may need to work around
    1. An Overview of the Substance Toolset
    • What are substances and why use them?
    • The substance toolset
    • Choosing your workflow mode
    • Using substance files in 3ds Max
    • The substance settings dialogue
    • Using the 3ds Max asset library
    2. Using Bitmap2Material inside 3ds Max
    • Loading the Bitmap2Material node
    • Setting up the Bitmap2Material node
    • Building up your material
    • Swapping out the bitmaps
    • Creating bitmap output files
    3. Working with Substances from the Designer Application
    • An overview of your material
    • Metal, rough to spec, and gloss conversion for Arnold v4
    • Exporting a substance
    • Using a substance with Arnold
    • Improving your substance results
    • Augmenting a substance using Max nodes
    • Resolution tweak
    • Plugin features
    4. Working with Maps from the Designer Application
    • Exporting map types
    • Using EXR maps in Arnold
    • Using 8-bit maps in Arnold
    • Setting up a custom output
    5. Working with Maps from the Painter Application
    • An overview of your material
    • Exporting your map types
    • Exporting PSD files
    • Using the EXRs in Arnold
    • Using the PSD file
    • Final render settings
    Conclusion
    • Next steps