3ds Max: Stylized Environment for Animation

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Free Online Course: 3ds Max: Stylized Environment for Animation provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. 3ds Max: Stylized Environment for Animation is taught by Zaheer Mukhtar.

Overview
  • Observe each step involved in creating a stylized, animated environment.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    • Using the exercise files
    1. Blocking Out Basic Shapes
    • Elements of stylization
    • Analyzing the reference image
    • Setting up shortcuts
    • Blocking out the basic shape
    • Blocking out the top portion
    • Blocking out the balcony
    • Adding railings to the balcony
    • Adding details to the top planks
    • Creating the top antenna
    • Blocking out the window opening
    • Blocking out the door frame
    • Blocking out the front door
    2. Adding Details to Basic Shapes
    • Creating and unwrapping wooden planks
    • Adding cracks to the wooden planks
    • Making the roof and walls from planks
    • Placing planks on the roof
    • Reshaping planks for a triangular roof
    • Finishing the triangular roof portion
    • Adding planks to the balcony
    • Adding planks to walls
    • Adding the base to the balcony
    3. Creating Stylized Details
    • Adding the door to the front
    • Opening for the top window and balcony
    • Creating details for the side windows
    • Adding the last of the details
    • Creating stylized flowers
    • Creating stylized grass
    4. Creating Textures, Exporting, and Rendering
    • Methods for creating stylized textures
    • Using vector shapes to add details
    • Creating base texture in DDO
    • Adding details to the base texture in DDO
    • Creating materials in 3ds Max
    • Color correcting materials
    • Preparing flowers and grass for export
    • Importing grass and flowers to the scene
    • Setting up the camera and grass
    • Modifying the structure shape
    • Adding lights to the scene
    • Setting up V-Ray renderer
    • Fixing issues with renders and lights
    • Compositing render passes in Photoshop
    • Adding more elements to the final composition
    Conclusion
    • Next steps