ZBrush 2020 Essential Training

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Free Online Course: ZBrush 2020 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 6 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. ZBrush 2020 Essential Training is taught by Ryan Kittleson.

Overview
  • Learn how to use ZBrush tools and techniques to build professional-quality 3D models.

Syllabus
  • Introduction

    • ZBrush 2020 in action
    • Preparing for this course
    1. ZBrush Quick Start
    • Starting ZBrush for the first time
    • Loading tools vs. opening projects
    • See what's new since version 2018
    • Learning the interface
    • Navigating in 3D space
    • Using the Gizmo
    • Additional Gizmo tips
    • Using Undo History
    • Working with the camera
    • Importing 3D models
    2. Sculpting
    • The most commonly used brushes
    • Using Brush settings
    • Using Symmetry
    • Controlling brush size
    • Smoothing a model
    • Inverting brush effects
    • Working with Alphas
    • Using the XTractor brushes
    • Sculpting with undo history
    • Moving with infinite depth
    • Using the DecoCurve brushes
    • Using a brush without back and forth
    3. Using Tools and Subtools
    • Working with subtools
    • Adding new tools and subtools
    • Splitting subtools
    • Combining subtools
    • Using Insert Mesh brushes
    • Creating Insert Mesh brushes
    • Using Curve brushes
    • Extracting new shapes
    • Using Live Booleans
    • Generating the Boolean mesh
    • Using Transpose Master
    • Creating text
    • Using folders
    4. Making Models with ZSpheres
    • Creating ZSphere models
    • Using the animal ZeeZoo library
    • Converting ZSpheres to geometry
    • Using ZSketch
    5. Selections, Masking, and Polygroups
    • Selecting parts of an object
    • Making masks
    • Creating polygroups
    • Mask, polygroup, and selection tips
    • Generating masks by topology
    • Splitting by mask, hidden, or polygroups
    • Masking where two objects overlap
    • Masking by color
    6. Using the ZModeler Brush
    • ZModeler introduction
    • Inserting and removing edges
    • Closing holes
    • Extruding faces
    • Bridging holes and edges
    • Splitting points
    • Polygrouping with ZModeler
    • Limitations of ZModeler
    7. Using Subdivision
    • Dividing a model
    • Sculpting on a subdivision model
    • Limitations of subdivision models
    • Using Dynamic Subdivision
    • Creasing edges
    8. Using DynaMesh
    • Activating DynaMesh
    • Sculpting with DynaMesh
    • Combining objects with DynaMesh
    • Limitations of DynaMesh
    9. Using Sculptris Pro
    • Activating Sculptris Pro mode
    • Sculpting with Sculptris Pro
    • Using the new Snake Hook brushes
    10. Paint, Materials, and Texture Maps
    • Applying materials
    • Painting color
    • Laying out UVs
    • Converting between color and texture maps
    • Painting with SpotLight
    • Using NoiseMaker
    • Importing models with texture maps
    11. Editing Models
    • Deleting part of a model
    • Mirroring a model
    • Working with ClayPolish
    • Painting with alphas
    • Using the Clip and Trim brushes
    • Closing all holes
    • Flipping and doubling surfaces
    • Using Deformers
    • Using Morph Targets
    • Adjusting colors
    • Decimating models
    • How to sculpt and paint on UV layout
    • Using EdgeLoop
    • Using Paint Fade
    • Using ZRemesher
    • Projecting detail
    12. Visualizing and Analyzing Models
    • Visualizing wall thickness
    • Calculating volume and surface area
    • Seeing draft analysis feedback
    • Rendering with filters
    13. Exporting Work from ZBrush
    • Using GoZ
    • Using the 3D Print exporter
    • Exporting with the Multi Map Exporter
    • Exporting to FBX format
    • Using the Standard Export option
    Conclusion
    • Next steps