X-Particles 4 for Cinema 4D Essential Training

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Free Online Course: X-Particles 4 for Cinema 4D Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 6 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. X-Particles 4 for Cinema 4D Essential Training is taught by Andy Needham.

Overview
  • Get started with X-Particles 4, the powerful Cinema 4D plugin that allows artists to quickly and easily create finely rendered fluid simulations, dynamics, and collisions.

Syllabus
  • Introduction

    • Welcome
    • What you should know before watching this course
    • Using the exercise files
    1. Getting Started with X-Particles
    • What is X-Particles?
    • What is new in X-Particles 4?
    • What can you do with the X-Particles plugin?
    • Quick-start guide
    • Setting up an X-Particles layout
    • Tour of the system object
    2. Understanding the Emitter
    • Object tab
    • Emission and Extended Data tabs
    • Groups and Display tabs
    • Questions tab
    • Modifiers tab
    • Editing and Advanced tabs
    • Emitting particles from objects and textures
    • Using the emitter falloff controls
    3. Modifiers Overview
    • What does a modifier do?
    • Using modifiers with falloffs
    • How do I get my particles to move around? (Turbulence)
    • Control particle attraction, repulsion, and targeting
    • Change particle speed, scale, and life
    • Using Weight to mix modifier strength
    4. X-Particles Power Concepts
    • Groups
    • Triggering actions
    • Making particles collide
    • Inheritance
    • Data mapping
    • Caching simulations
    5. Creating Visible Particles
    • Generate geometry from particles
    • Creating trails
    • Making networks and grid-like patterns
    • Create plant-like structures
    • Using the CellAuto object
    • Working with the OpenVDB Mesher
    6. Dynamics and Constraints
    • Overview of dynamics and constraints
    • How do I make fluids effects?
    • How do I start a fire with ExplosiaFX?
    • Advecting particles and caching ExplosiaFX
    • Create custom turbulence with FlowField
    • Working with ClothFX
    7. X-Particles Materials and Rendering
    • X-Particles material and render settings
    • Rendering C4D splines with the XP material
    • Using the XP Gaseous material
    • Lighting particles and volumetric rendering
    8. Tags and Other Objects
    • Wet Map
    • Freezing particles
    • Newton gravity
    • Deformers
    • VertexMap Maker
    • Circle Packer
    9. Other Ways of Sculpting Particles
    • Using C4D deformers
    • Using mograph effectors
    • Particle painting
    10. Workflow Tips
    • Naming and organization
    • Installing icons to identify different parts of our simulation
    • Changing default settings
    • Saving and loading presets
    11. Challenge
    • Challenge overview
    • Challenge solution
    Conclusion
    • Next steps