VR Motion Graphics with Unreal Engine

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Free Online Course: VR Motion Graphics with Unreal Engine provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. VR Motion Graphics with Unreal Engine is taught by Scott Pagano.

Overview
  • Learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets.

Syllabus
  • Introduction

    • Welcome
    • Exercise files
    1. Asset Overview
    • Asset overview
    2. Maya FBX Export
    • Export bell mesh and animation
    • Export machine mesh and animation
    • Export pyramid mesh and animation
    • Export screen mesh and animation
    • Export platform
    • Export room
    • Export rocks
    3. UE4 Asset Import
    • Import enviromnent FBX files
    • Import bell FBX files
    • Import machine FBX files
    • Import pyramid FBX files
    • Import screen FBX files
    • Scene assembly
    • Materials and lighting
    4. Scene Building for HTC VIVE
    • Enable Steam plugin
    • Database BP
    • Text display BP
    • VR pawn BP: Setup
    • VR pawn BP: Movement 1
    • VR pawn BP: Movement 2
    • VR pawn BP: Movement 3
    • VR pawn BP: Movement 4
    • VR pawn BP: Material variable
    • Material blend: Setup 1
    • Material Parameter Collections
    • Material blend: Setup 2
    • Material blend: Setup 3
    • Material blend: Setup 4
    • Material blend: Setup 5
    • Level BP: Trigger boxes
    • Animation BP 1
    • Animation BP 2
    • Animation BP 3
    • Animation BP 4
    • Animation BP 5
    • Wrap up
    5. Scene Building for Samsung Gear
    • Enable plugins
    • Modify VR pawn BP
    • Gamepad counter
    • Modify lighting
    • Modify triggers
    • Import geo
    • Animation BP for machine 02
    • Animation BP for screen 02
    • Scene setup
    • Project settings
    6. VR Deployment on Android Phones
    • Installs
    • Phone prep
    • Generate osig file
    • UE4 project settings
    • Build and install application
    Conclusion
    • Close