V-Ray Next: Unreal Engine Rendering

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Free Online Course: V-Ray Next: Unreal Engine Rendering provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. V-Ray Next: Unreal Engine Rendering is taught by Brian Bradley.

Overview
  • Explore the rendering workflow in V-Ray Next for Unreal, the game-changing render engine offering offline and real-time photographic rendering.

Syllabus
  • Introduction

    • Creating renders using V-Ray in Unreal
    • Software versions used in this course
    • The 3ds Max project structure
    • Gamma and units setup
    1. V-Ray to Unreal: The Basic Workflow
    • Checking out the 3ds Max scene that we will be using
    • Handling UVs correctly
    • Exporting the VR scene
    • Unreal project setup
    • V-Ray in the Unreal UI
    • Workflow choices
    • Working with our camera settings
    • Checking the imported materials, part 1
    • Checking the imported materials, part 2
    • Rendering what we have
    2. Lighting with V-Ray
    • An introduction to lighting with V-Ray
    • The sun and sky blueprint, part 1
    • The sun and sky blueprint, part 2
    • The light dome blueprint, part 1
    • The light dome blueprint, part 2
    • The light rectangle blueprint
    • Light behavior basics
    • Working with the GI engines
    3. Working with Materials
    • Material choices when using V-Ray in Unreal Engine 4 (UE4)
    • The V-Ray material instance asset
    • The VRayMtl
    • The VRayCarPaintMtl
    • The V-Ray physically based rendering (PBR) Mtl
    • Creating basic materials
    • Using external materials
    4. Quality Control Using the Settings Window
    • Image sampling explained
    • Using the common settings
    • V-Ray performance settings
    5. Working with Render Elements
    • Render elements explained
    • Pipeline decisions
    • Render elements workflow
    • Rendering the desired elements
    • Compositing the elements in After Effects
    6. V-Ray Frame Buffer (VFB)
    • UI overview
    • The color correction controls
    • Using the history tool
    • Interactive lens FX
    7. Light Baking and Real Time Rendering with V-Ray
    • Getting ready for light baking
    • Creating our first light bake
    • Tweaking bake quality
    • Finishing touches
    Conclusion
    • Next steps