V-Ray 5 for 3ds Max Essential Training

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Free Online Course: V-Ray 5 for 3ds Max Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 7 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. V-Ray 5 for 3ds Max Essential Training is taught by Brian Bradley.

Overview
  • Learn the essentials of V-Ray 5, the fifth version of the popular third-party render engine inside 3ds Max

Syllabus
  • Introduction

    • Rendering with V-Ray 5
    • Software versions and exercise files
    • Working with 3ds Max projects
    • Fixing asset linking problems
    • Gamma and unit settings
    1. V-Ray 5.1
    • Introduction and software versions used
    • Chaos Cosmos asset library
    • VFB: Pixel-perfect masks
    • Mat updates: Fog and translucency
    • Material override updates
    • Progressive caustics mode
    • VFB: Separate render channels improvements
    • The new V-Ray camera lister
    • Multiple additive dome lights
    • The Intel denoiser
    • Render elements: Coat and sheen
    • Render elements: Ambient occlusion
    2. New and Updated: V-Ray 5 Highlights
    • New Frame Buffer overview
    • Light mixing: Part 1
    • Light mixing: Part 2
    • Color correction and layered compositing
    • Using the History tool
    • Interactive lens effects
    • Asset Browser and Material Library
    • Material presets and previews
    • Coat and sheen layers
    • UVWRandomizer map
    • Light Path Expressions workflow
    • ACES primer
    • Native ACEScg support
    3. V-Ray in 3ds Max Primer
    • V-Ray workflow options
    • V-Ray in the 3ds Max UI
    • The V-Ray Toolbar
    • Outputting images
    4. Lighting Scenes with V-Ray
    • Overview of V-Ray lighting tools
    • Understanding GI in V-Ray
    • GI engine: Brute Force
    • GI engine: IM and LC
    • Working with Plane and Disc lights
    • The V-Ray Sun and Sky
    • IES light
    • Dome
    • Mesh light
    • The V-Ray Light material
    • The GI environment control
    5. Working with V-Ray Materials
    • Introduction to materials in V-Ray
    • The V-Ray material
    • Metal and rough workflow in V-Ray
    • The alSurface material
    • Car Paint version 2
    • The Hair material
    • The Override material
    • The VRmat material
    • The SSS2 material: Part 1
    • The SSS2 material: Part 2
    • MDL materials
    6. Utilizing V-Ray Map Types
    • VRmat
    • The V-Ray Bitmap (formerly V-Ray HDRI)
    • V-Ray Dirt
    • V-Ray Triplanar texture
    • V-Ray Multi Sub texture
    • V-Ray normal map
    • Edges texture
    • Color map
    • Curvature
    7. V-Ray Quality-Control Tools
    • Image sampling
    • Using the progressive sampling engine
    • Working with bucket sampling
    • The sampling rate element
    • Using the Denoiser
    • Fixing super bright sampling problems
    • Resumable rendering
    • V-Ray IPR modes: Part 1
    • V-Ray IPR modes: Part 2
    8. V-Ray Physical Camera Model
    • Physical Camera setup
    • Physical Camera controls
    • Point and shoot controls
    • Creating a motion blur effect
    • Depth of field
    • Controlling exposure
    • Using exposure values in V-Ray
    • Perspective correction
    • Rendering panoramas
    9. Useful Extras
    • V-Ray Fur
    • Caustics
    • Lighting analysis
    • Drag and drop assets
    • Proxies
    • Instancer
    • Aerial Perspective effect
    Conclusion
    • Next steps