V-Ray 3.0 for 3ds Max Essential Training

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Free Online Course: V-Ray 3.0 for 3ds Max Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 7 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. V-Ray 3.0 for 3ds Max Essential Training is taught by Brian Bradley.

Overview
  • Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with advanced V-Ray tools, such as progressive sampling and hair and skin shaders.

Syllabus
  • Introduction and Important Information

    • Welcome
    • Software versions used
    • What you should know before watching this course
    • Using the exercise files
    • The 3ds Max project structure
    • Gamma handling
    • A word about Intel Embree
    • A word about HDRIs
    V-Ray 3.1 to 3.3 Updates
    • Introduction to this update
    • Using the additional exercise files
    • V-Ray and 3ds Max versions used
    • Updates to V-Ray RT
    • VFB improvments
    • Updates to cameras
    • GGX, rounded corners, and more
    • Randomization and better translucency
    • The Triplanar Map
    • Render elements
    • Lighting updates
    • Aerial perspective
    • Volume grid
    • V-Ray proxy
    • The V-Ray Instancer
    • VR mesh viewer
    • Odds and ends
    • Next steps
    V-Ray 3.4 to 3.6 Updates
    • Introduction to this update
    • Using the additional exercise files
    • V-Ray and 3ds Max versions used
    • The Denoiser
    • Interactive Lens Effects
    • MDL materials
    • RT GPU improvements
    • Resumable Rendering
    • VFB Real-Time improvements
    • Interactive Production Renderer
    • The AL Surface shader
    • V-Ray scene object
    • Full Light Select Element
    • Cryptomatte
    • Next steps
    1. Getting Ready to Render with V-Ray
    • V-Ray workflow options and recommendations
    • The V-Ray toolbar
    • New UI elements and Quick Settings
    • The revamped frame buffer with advanced color controls
    • The V-Ray Render Output options
    • Image sampling explained
    • Understanding subdivs
    • Overview of color mapping
    • What the color mapping modes do
    2. Key Lighting Tools
    • Using 3ds Max light types with V-Ray
    • Working with the V-Ray light
    • Adding a spherical fill light
    • The V-Ray Sun and Sky system
    • Controlling global exposure
    • Enabling the Environment skylight
    • Working with the V-Ray dome light
    • Creating a mesh light
    3. Global Illumination
    • Global Illumination explained
    • Understanding primary and secondary bounces
    • How irradiance mapping works
    • Using irradiance mapping: Part 1
    • Using irradiance mapping: Part 2
    • How light cache works
    • Using light cache
    • Understanding brute force GI
    • Using brute force GI
    4. V-Ray Materials and Maps
    • Introduction to V-Ray specific materials
    • Creating diffuse color
    • Making a clear glass material
    • Making colored and frosted glass
    • Making reflective materials
    • Blurring our reflections
    • Creating a translucency effect
    • Using VRmats
    • New ray-traced SSS shader
    • New simplified skin shader
    • V-Ray hair shader
    5. Quality Control with Image Sampling
    • Using the fixed-rate engine
    • How to use the adaptive engine
    • Working with the adaptive subdivision engine
    • Progressive sampler
    • Fixing super bright sampling problems
    • Using universal settings
    6. Working with Cameras: The V-Ray Physical Camera
    • Physical Camera setup
    • Physical Camera controls
    • Depth of field
    • Creating a Motion Blur effect
    7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
    • Where did the V-Ray Physical Camera go?
    • Adding a Physical Camera to the scene
    • Overview of the Physical Camera controls
    • A primer on exposure values (EVs)
    • Automated Exposure Control
    • Controlling exposure manually
    • Correcting a skewed perspective
    • Creating depth of field
    • Adding Motion Blur effects
    8. The V-Ray FX Tools
    • Caustic effect setup
    • Generating the caustic effect
    • Using VRayFur
    • Stereoscopic 3D rendering
    • Vr-Ray Metaballs
    • Proxies
    • The VRayClipper
    • Depth of field: Using a perspective viewport
    • Using Render Mask
    Conclusion
    • What's next?