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Learn about how to use UXPin, the design and prototyping tool, to design documentation and create accurate wireframes and prototypes for your user experience (UX) projects.
Explore UXPin, the collaborative product design tool that allows you to create and present wireframes, mockups, and prototypes. Instructor Tom Green starts with a review of how to set up UXPin, then shows how to import existing artwork and start to create wireframes. See how to add interactivity and motion to prototypes to simulate real-world app experience, and how to share prototypes and documentation with a team and workgroup.
Overview
Syllabus
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Introduction
- UXPin for UX design
- Exercise files
- What you should know
- UXPin Dashboard
- UX documents
- Review of the UXPin interface
- Using the view options
- Create a new document
- Using the library
- Creating and using components
- Fonts and the UXPin text element
- Adding layers
- Using the UXPin Smart Grid
- Import video
- Previewing a project
- Create user flow diagrams
- Adding device screens
- Create a content wireframe
- Create a low-fidelity wireframe
- Adding pages
- Adding screen transitions
- Create assets in Photoshop
- Create assets in Sketch
- Using the Pen tool
- Importing artwork
- Working with color
- Creating imaging effects
- Editing a design system
- Adding content
- Creating a component
- Using states
- Adding scrolling
- A component teacher trick
- Adding interactions
- Create hot spots
- Using multistate elements
- Using data in UXPin
- Adding animations
- Animating state changes
- Create an accordion menu
- Create a navigation drawer
- Create a pop down menu
- Create navigation using UXPin elements
- Design a carousel
- Add interactivity to a carousel
- Style elements with custom CSS
- Using the share menu
- Export color and type styles to JSON
- Exporting your project
- Next steps