Unreal Essential Training (2019)

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Free Online Course: Unreal Essential Training (2019) provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unreal Essential Training (2019) is taught by Simon Manning.

Overview
  • Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.

Syllabus
  • Introduction

    • Real-time visualization with Unreal Engine 4
    • What you should know
    • Using the exercise files
    1. Engine Overview
    • The Epic Launcher
    • Installing Unreal Engine
    • Starting a blank project
    • Menu
    • Viewport
    • Navigation
    • Content Browser
    • Modes panel
    • World Outliner
    • Toolbar
    • Details panel
    • World Settings panel
    • Customizing the user interface (UI)
    2. Starting a New Project
    • Opening the Unreal Editor
    • Add new feature and content packages
    • Level setup
    • Placing and manipulating actors
    • Geometry Edit mode
    • Blocking out the scene
    • Exporting blocking
    3. Meshes
    • Importing and migrating content
    • Static Mesh Editor: collision, UVs, etc.
    • Animating with skeletal meshes
    • Mesh optimizing
    4. Lighting
    • Basic light types
    • Environmental lighting
    • Placing lights in the scene
    • Static lighting
    • Reflection capture probes
    5. Materials
    • Material Editor
    • Material properties
    • Material instances
    • Organizing material parameters
    • Decals
    6. Interactivity
    • Adding a player character
    • Material swapping
    • Trigger volumes
    • Physics simulation
    • Moving actors with Blueprints
    7. Look Development
    • Landscape mode
    • Animated entourage
    • Foliage mode
    • Particles
    • Post process effects
    8. Cinematics
    • Introduction to Sequencer
    • The Cinematic Editor
    • Key framing and actor recording
    • Advanced camera tools using rails
    • Shot tracks: Editing it all together
    • Exporting a cinematic
    9. Packaging a Build
    • Packaging overview
    • Playtest
    • Project settings before packaging
    • Using Visual Studio to package for distribution
    Conclusion
    • Next steps