Unreal Engine: Open World Landscapes

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Unreal Engine: Open World Landscapes provided by Udemy is a comprehensive online course, which lasts for 16 hours worth of material. Unreal Engine: Open World Landscapes is taught by Greg Wondra. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Master Unreal Engine's Landscape editing tools to create massive environments like in "Breath of the Wild"

    What you'll learn:

    • How to download, install, and setup a project using the Unreal Engine
    • How to create new landscapes
    • How to import existing (real world!) landscapes
    • How to stitch together multiple landscapes to create massive open worlds
    • How to sculpt mountains, valleys, plateaus, and caves
    • How to paint a terrain with mud, grass, rock, or snow textures
    • How to spawn different visual and audio effects based on the surface type a character is traveling upon
    • How to populate a landscape with grass, flower, bush, and tree foliage
    • How to populate a landscape with road, fence, and river splines
    • How to create a day / night cycle
    • How to add God rays and fog
    • How to visually profile and debug your landscape's performance

    In this game designcourse,you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOUcan build open world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

    Thiscourse contains over 110fun-to-followvideo lessons. You'll learn how to:

    • Download, install, and setup a project in the Unreal Engine

    • Create a new landscape

    • Import existing (real world!) landscapes

    • Stitch together multiple landscapes to create massive open worlds

    • Sculpt mountains, valleys, plateaus, and caves

    • Create a landscape material

    • Paint landscape surfaces with mud, grass, rock, or snow textures

    • Utilize Blueprint Brushes to sculpt and paint a landscape

    • Spawn different visual and audio effects based on the surface type a character is traveling upon

    • Populate a landscape with grass, flower, bush, or tree foliage

    • Populate a landscape with road, fence, and river splines

    • Use numerous Sculpting and Foliage tools within Unreal (including Procedural Foliage tools!)

    • Create a day / night cycle

    • Add fog & God rays

    • Stream sections of your Open World in and out

    • Visually profile and debug your landscape's performance

    • And more!

    With the knowledge gained in these video lessons, you will have the necessaryskills tostartbuilding your OWN open world environments!