Unreal Engine C++ The Ultimate Game Developer Course

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Unreal Engine C++ The Ultimate Game Developer Course provided by Udemy is a comprehensive online course, which lasts for 34 hours worth of material. Unreal Engine C++ The Ultimate Game Developer Course is taught by Stephen Ulibarri. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Learn how to develop, code and package a complete video game in Unreal Engine

    What you'll learn:

    • How to program in Unreal Engine with C++.
    • How to create a complete UE4 game from start to finish.
    • Those with no experience in Unreal Engine will master Unreal.
    • Combat, adventure game mechanics, platforms, game saving/loading and menu design.
    • Those already experienced in game development will further expand their skills.
    • Those who already develop in another engine such as Unity will master Unreal.

    In this series, you will learn Unreal Engine C++programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:

    • Object, Actor, Pawn and Character creation, and the differences between these classes

    • Coding a complete character class, complete with animations and user input

    • Finding a nearly endless selection of free assets and how to download and use them for your game

    • Enemy movement and behavior

    • Combat with melee weapons

    • Picking up and equipping items

    • Damage, Hit Points and Death

    • HUDelements including Health and Stamina Bars as well as Icons

    • How to create menus, including a Pause menu

    • Saving and Loading game data even after turning off the computer or exiting the game

    • Switching levels in game

    • Floating platforms using interpolation

    • Timers for delays in game logic

    • Trigger volumes, pressure switches, and doors

    • Bombs, explosives and hazards

    • Logging and drawing spheres for debug purposes

    • Using C++concepts applied to game development

    • Much much more!

    This is a C++course and some basic knowledge of the C++(or a similar language)is needed. If you don't have the basics of C++down, my first course teaches everything you need to know for this course.