Unreal Engine 5 (UE5): Complete Beginners Course

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Unreal Engine 5 (UE5): Complete Beginners Course provided by Udemy is a comprehensive online course, which lasts for 9 hours worth of material. Unreal Engine 5 (UE5): Complete Beginners Course is taught by Tyler DeLange. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • The Fastest Way to Get Started With Unreal Engine 5

    What you'll learn:

    • Unreal Engine
    • Unreal Engine 5
    • Game Design
    • Architectural Design
    • Product Design

    *Brand New Lectures Added This Month*:

    • Character Movement and Animations From Scratch

    • UE5 Metahumans (Creation and Animation)


    Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.


    We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.


    Just a bit of what the course covers:

    • Introduction to Unreal Engine 5

      • Overview of the new UE5 user interface

      • How to setup your first project

      • Creating your first level

      • Adjusting manual exposure and exploring post process volumes


    • Full Introduction to Materials and Shaders

      • How to build materials using the material node editor

      • How to create master and instance materials to easily cut down on material efforts


    • Explore the Unreal Marketplace

      • How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more


    • Unreal Engine Lighting Basics

      • A full introduction to different lighting types in UE5

      • How to use light map baking to create playable beautiful environments

      • An overview on lightmass settings

      • How to fix common light map issues

    • New: Lumen Lighting Engine

      • Introduction on how the lumen lighting engine works to create amazing real-time environment lighting

      • How to create emissive materials that generate both direct and indirect real-time lighting

    • New: Nanite Virtualized Geometry

      • Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues

      • How to create Nanite assets from existing meshes

      • Discussions around Nanite limitation like overdraw and how to overcome these limitations

    • The Integrated Quixel Bridge (Megascans) Library

      • How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface

      • A look at pre-built free Quixel Bridge materials

    • Importing External Meshes and Assets to Unreal Engine 5

      • A walkthrough on how to import FBX files right into UE5

      • How to fix possible material issues at import

    • Complete Introduction to the Blueprint Visualized Scripting Engine

      • How to build your very first blueprints and create events in UE5

      • More in depth examples of creating your first UE5 blueprints

      • How to create and use Blueprint Variables and Functions

      • How to build a blueprint health and damage system that updates in realtime

    • We then build a completely functional game that covers additional concepts like:

      • Planning a project

      • Setting up a project for the first time

      • Sculpting landscapes and terrains

      • Painting materials on landscapes

      • Creating "auto" materials that paint different materials based on the slope of the terrain

      • How to create realistic water bodies like oceans and lakes

      • Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator

      • Importing, rigging, and adding animations to characters

      • Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars

      • Creating blueprint food caches

      • Introduction to Unreal's VFX system Niagra

      • How to use the Event Tick and Timed Events in UE5

      • And lots more...


    • Learn how to Import and Animate Characters from Scratch

      • Download Character Meshes and Animations

      • Full Character Setup with Input Keys (Idle, Walk, Run, and Jump)

      • Character Animation Blending


    • Introduction to UE5 Metahumans (Digital Humans)

      • Learn how to use the Metahuman Creator to create amazingly real human characters

      • Basic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.