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Start your game developing journey with Unreal Engine.
In this course we are going to cover everything you need to know to develop your first game.We will create a simple and fun Rolling Ball game together that will make you understand the process of game development.
Unreal Engine 4 is the best FREE game engine that is available right now, which can be used to Create Triple-A Quality games with amazing graphics, This is the game engine that is created by Epic Games and they have created the most popular game with it...... FORTNITE
This will be a series of courses that will teach you game development from an absolute beginner to a Master.. the levels are
-Absolute Beginner
-Amateur
-Intermediate
-Semi-Professional
-Professional
-MasterThis course is for the Absolute Beginners and we will continue with other levels after finishing this course.
Download course files here
Overview
Syllabus
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- Course Preview
- 1.1 Downloading and Installing UE4
- 1.2 Create Project and Get Familiar With Unreal Engine UI
- 1.3 Navigation tools and Transform tool
- 2.1 Setting up the Input System and creating a new level
- 2.2 Creating the Ball Blueprint
- 2.3 Creating the Game Mode
- 2.4 Player Start Concept
- 2.5 Asset Migration
- 2.6 Camera Rotation Logic
- 2.7 Changing Ball - Camera direction
- 2.8 Understanding Material and PBR Logic
- 2.9 Setting up the coin system
- 2.10 Creating the Coin System Functions
- 2.11 Creating Health System
- 2.12 Damage System
- 2.13 Environment Tools Part1
- 2.14 Environment Tools Part 2
- 2.15 Creating The Environment
- 2.16 Environment exercise
- 2.17 Creating the Door Blueprint
- 2.18 Adding Sound to the Game
- 2.19 Creating Jump Box Blueprint
- 2.20 Creating the Platforms Blueprint
- 2.21 Basics of Lighting
- 2.22 Creating the Trap Blueprint
- 2.23 Creating Particle Systems
- 2.24 Creating Player HUD UI
- 2.25 Updating Coin in the UI System
- 2.26 Updating Health Bar in the UI System
- 2.27 Creating Player Death System
- 2.28 Adding The Respawning System
- 2.29 Updating Player Death with zero Health
- 2.30 Restarting the Game
- 2.31 Adding Checkpoints
- 2.32 Creating Pause Menu (Part1)
- 2.33 Creating Pause Menu (Part2)
- 2.34 Win To Next Level