Unreal: Architectural & Industrial Visualization

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Free Online Course: Unreal: Architectural & Industrial Visualization provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unreal: Architectural & Industrial Visualization is taught by Craig Barr.

Overview
  • Learn how to use Unreal Engine 4 to build a first-person perspective project for visualization.

Syllabus
  • Introduction

    • Welcome
    • What to know
    • Using the exercise files
    1. Planning for Visualization
    • What defines an effective visualization?
    • Unreal Engine and visualization
    • Defining goals for the project
    2. Unreal Engine 4 Project Setup
    • Creating the Unreal Engine 4 (UE4) project
    • Adjusting first-person project settings
    • Project directory structure
    3. Asset Build and Preparation
    • Tips for creating effective assets
    • Units and scale for UE4
    • Exporting assets for UE4
    4. Working with Assets in Unreal Engine 4
    • Importing assets into UE4
    • Organizing content with subdirectories
    • Placing assets in the scene
    5. Adding Collisions
    • The Static Mesh Editor
    • Adding and editing collisions
    • Testing and adjusting player settings
    6. Working with Unreal Engine 4 Materials
    • Working with textures
    • Creating a basic material
    • Applying the hardwood floor material
    7. Lighting for Visualization
    • Pre-lighting
    • Secondary lights
    • Building lighting as preview
    8. Rendering and Post-Processing
    • Adding a post-process volume
    • Applying effects
    • World and render settings
    9. Camera Animation with Sequencer
    • Simple camera animation
    • Working with Sequencer
    • Creating a sequence with Sequencer
    10. Rendering Visuals
    • Rendering still images in UE4
    • Rendering a visualization video from UE4
    11. Outputting a Playable Visualization
    • Building settings for game output
    • Building a playable game
    • Testing the playable visualization
    Conclusion
    • Next steps