Unity: Working with Google Firebase

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Free Online Course: Unity: Working with Google Firebase provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unity: Working with Google Firebase is taught by Harrison Ferrone.

Overview
  • Build a scalable networking solution for your games with Google Firebase. Learn how to build a user authentication system and save, fetch, and display player data in the Unity GUI.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    • Using the exercise files
    1. Project Overview
    • Demo: What you're building
    • Navigate the starter project
    • The database manager
    2. Introduction to Firebase
    • Firebase 101
    • Authentication options overview
    • Integrate the Firebase SDK
    3. Authenticating Players
    • Sign up with email and password
    • Use delegates and events
    • Finish the signup functionality
    • Add a login
    • Test in Xcode
    4. Using the Realtime Database
    • Data structure overview
    • Build a reference router
    • Create the player model
    • Save player data
    • Retrieve player data
    • Handle changing data
    • Sorts and filters
    • Different write methods
    5. Displaying Data
    • Configure the scroll view
    • Configure the row prefab
    • Display profile information
    6. Reusability
    • Make an asset package
    • Configure for another project
    Conclusion
    • Next steps