-
In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. No programming experience is required, All you need is a computer with an Internet Connection. We will cover;Installing and Using Unity
Mobile Setup
Variables & Functions
Materials, 3D Models
Player Movement
Mobile Input
Camera Movement
Adjusting Player Models
Project Management
Prefabricated Objects
Grouping Prefabs
Score System
Procedural Level Generation
Object Spawning
Randomised Game Design
Curved World Shader Implementation
Object Memory Management
Menu Systems, Menu Layouts, Menu Animations
Pause Menu
Saving & Loading Data
Unity Ads
Monetisation Design Principles.
Overview
Syllabus
-
- Welcome
- Installing Unity
- Setup for Mobile
- Functions And Unity
- Variables
- Test
- Materials
- Player Movement
- Player Movement Control
- Player Mobile Controls
- Camera
- Camera Test
- Clean Level
- Prefabs
- 014 Grouping Prefabs
- Score Logic
- Display Score
- Procedural Level Generation Explained
- Object Spawning
- Randomizing Object Spawning
- Adding World Shader
- Infinite Level Generation
- Destroyer
- Audio
- Menu Layout Setup
- Audio
- Menu Layouts
- Menu Off And On
- Menu Start Game Button
- Pause Menu
- Game Over Menu
- Saving & Loading
- Menu Animations
- Quick Recap
- Unity Ads Setup Logic
- Working Unity Ads
- Ad Button Design
- Updating Player Model
- Where To Go From Here
- Final Project Export Settings
- Thank You (this is not goodbye)