Unity: AR Visualization 02 Basic Interactivity

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Free Online Course: Unity: AR Visualization 02 Basic Interactivity provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unity: AR Visualization 02 Basic Interactivity is taught by Roger Miller.

Overview
  • Add practical functionality and interactivity to your augmented reality (AR) applications with Unity. Learn how to create menus and implement object manipulation and data storage.

    Add practical functionality and interactivity to your augmented reality (AR) applications with Unity. This course builds on instructor Roger Miller’s previous training, by adding more advanced functionality to the AR mobile application: a parts manager that allows users to view and interact with 3D parts in the real world. Here, you can learn how to build 3D interface elements, menu systems, and options and implement features such as virtual object manipulation. Plus, learn how to save dynamic data back to the application. This course is ideal for Unity engineers that want to expand their scripting and programming skills and break into the AR development space.

Syllabus
  • Introduction

    • Adding practical functionality to your AR application
    • What you should know
    • Using the exercise files
    1. Overview
    • Moving towards the digital twin
    • Project changes
    2. Making Your App Usable with UI
    • Making the UI manager
    • Making a HUD menu button
    • Setting up your first menu panel
    • Designing the main menu panel
    • Scripting the menu system
    • Designing the settings menu
    • Creating the settings script
    • Driving the settings menu
    • Wrapping up the toggle buttons
    • AR app in action
    3. It's All About the Data!
    • How to define data in Unity
    • Making the Part and PartManager scripts
    • Making the Part static data structure
    4. In-World UI
    • Screen space in-world UI
    • Creating the UI Pop-up
    • Creating the Pop-up script
    • Altering the AR manager to UI pop-ups
    • Anchoring the part UI to the world
    • Finalizing the screen space in-world UI
    • AR app in action
    5. Putting the In-World UI to the Task
    • Adding a hide button on the in-world UI
    • Adding the hide functionality
    • Adding a parts menu page
    • Adding the show all parts code
    • AR app in action
    6. Moving Things!
    • Your move strategy
    • Adding the move button to the in-world UI
    • Testing your move UI
    • Adding the axis to the part
    • Preparing to slide!
    • Doing the math! The slide formula
    • AR app in action
    7. Saving Your Data
    • How and where is your data to be saved?
    • Creating the part dynamic data structure
    • Creating the save method
    • Creating the load method
    • Creating the reset method
    • Adding the data buttons to the parts menu
    • AR app in action
    Conclusion
    • Goodbye