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Learn how to use Unity 5's tools to improve the performance of your 2D graphics by optimizing draw calls to the CPU.
Faster graphics make better video games. Learn how to use Unity 5's tools to improve the performance of your 2D graphics by optimizing draw calls to the CPU. These tutorials from expert game developer Jesse Freeman cover analyzing your graphics with the Profiler, viewing individual draw calls with the Frame Debugger, and optimizing textures and the UI layout of your game to improve rendering times and performance during gameplay.
Overview
Syllabus
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Introduction
- Welcome
- Using the profiler
- Watching memory usage
- Understanding rendering
- Camera optimizations
- The Frame Debugger
- Unity's Sprite Packer
- Understanding texture compression
- Understanding sprites vs sprite sheet rendering
- Sprite to Unity workflow
- Using external TexturePacker tools
- Next steps