Unity 4: 2D Essential Training

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Free Online Course: Unity 4: 2D Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unity 4: 2D Essential Training is taught by Jesse Freeman.

Overview
  • Learn how to build a 2D game with players, obstacles, formidable enemies, and multiple levels with Unity.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Getting Started with Unity
    • How to use the IDE
    • Introducing scripts in Unity
    • Understanding data structures
    • Working with properties and methods
    2. Working with Sprites
    • Importing sprites
    • Cutting up sprite sheets
    • Cutting up additional sprites
    • Building animations
    3. Creating a Player
    • Creating a player prefab
    • Adding collision to the player
    • Moving left and right
    • Moving up
    • Creating a controller class
    • Changing animations on the player
    • Connecting up jet animations
    • Cleaning up the player
    4. Interactive Objects
    • Creating collectable objects
    • Randomly selecting sprites
    • Creating a push block
    • Creating switches
    • Creating a door and code
    • Creating the door trigger
    • Connecting the obstacles together
    • Creating gizmos
    • Deadly obstacles
    • Exploding the player
    5. Aliens and AI
    • Creating aliens that walk
    • Keeping aliens on the platform
    • Making aliens attack
    • Animation-based attack trigger
    • Enabling aliens to shoot
    • Working with alien projectiles
    6. Making a Level
    • Building a level
    • Setting up the camera
    • Populating the level
    • Lighting effects
    7. Working with Sound
    • Playing 3D sounds
    • Playing 2D sounds
    • Cleaning up sounds
    8. Managing Scenes
    • Creating a splash screen
    • Switching between scenes
    • Exiting and resetting levels
    • Adding a level timer limit
    • Displaying the time-limit bar
    9. Publishing Basics
    • Publishing overview
    Conclusion
    • Next steps