Unity 3D location based game development with Mapbox

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Unity 3D location based game development with Mapbox provided by Udemy is a comprehensive online course, which lasts for 10 hours worth of material. Unity 3D location based game development with Mapbox is taught by Devslopes by Mark Wahlbeck. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Bring location-based experiences to life! Add real time locations and mapping into your games with Unity 3D

    What you'll learn:

    • Integrate the Mapbox SDK into Unity 3D games
    • Generate Custom 3D Maps
    • Use Points of Interest to Make Real-World Experiences

    Mapbox Unity 3D Essentials by Devslopes

    Learn how to build experiences for exploring the world with Mapbox. Add location into any game with their mapping, navigation, and location search SDKs. Harness the power of location like Pokémon GO, Ingress, & Zombies, Run! These videos were produced in collaboration with the good folks at Mapbox.

    ThisUnity course is forbeginners&seasoned programmers!

    You'll learn what Mapbox can do, how to add the Mapbox SDK to your Unity 3D projects, then build some amazing games that leverage the power of location and maps.

    First off, you’ll build PocketDroids GO where your players will capture Droids into their collection, based on real-time location data which is seamlessly integrated into the game with Mapbox. You’ll build both a main world scene as well as a capture scene where players can attempt to capture rogue bots in the wild.

    Moving on, you’ll build another game called Drenches of War – a super fun, portable, defense game. You’ll learn all about ARTabletopKit from Mapbox so that you can get your drench on anywhere there’s a flat surface! Defend a city from hordes of oncoming enemies bent on soaking you and your home base. We’ll be dynamically generating buildings and obstacles with Mapbox’s Terrain Vector Tile system and their curated Points of Interest.

    Here are some of the things you will learn:

    1. Installation & Setup

    2. Creating a map in Unity

    3. Customizing a map in Mapbox Studio

    4. Location Providers

    5. Vector Tiles

    6. Terrain

    7. Custom Visualizers

    8. AR Root, MapHolder, & FocusSquare

    9. Location-based AI for Enemy motion

    10. Utilizing Mapbox’s Points of Interest

    Now is the time to learn how Mapbox adds more powerful and engaging experiences to your games!