Unity 3D 2021 Essential Training

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Free Online Course: Unity 3D 2021 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Unity 3D 2021 Essential Training is taught by Emmanuel Henri.

Overview
  • Learn the basics of level design, lighting, materials, and animation in Unity 3D.

Syllabus
  • Introduction

    • Visualize a house project with Unity 2021
    • What you should know
    • Exercise files
    1. Setting Up the Unity Project
    • Installing Unity
    • Project setup overview
    • File management and project organization
    2. Understanding the Unity Interface
    • Intro to the Unity user interface
    • Customizing the UI
    • Key navigating shortcuts in Unity
    • Unity documentation
    • Unity roadmap
    3. Working with Assets
    • GameObjects and asset creation
    • The Asset Store and Package Manager
    • Guidelines for asset import
    • Importing assets into Unity
    4. Applying Materials
    • Introduction to materials
    • Creating and organizing new materials
    • Material and texture properties
    5. Prefabs
    • What are Prefabs?
    • Creating Prefabs
    • Edit instances of the Prefab
    • Prefab Variants
    6. Level Building
    • Introduction to ProBuilder
    • Exploration of ProBuilder tools
    • Block the floor with ProBuilder
    • Finalize materials for objects
    7. Creating and Implementing Animation
    • Animation basics and editors in Unity
    • Animator controllers
    • Physics and rigid bodies
    8. Collisions
    • Unity collider components
    • Applying colliders
    • Optimizing collisions
    9. Adding Audio
    • Introduction to audio in Unity
    • Adding ambient sound
    • The Unity Audio Mixer
    10. Unity Lighting
    • Directional lighting
    • Point and spot lights
    • Area and emissive lighting
    • Introduction to volumes
    11. Baking Lighting
    • Introduction to light baking
    • Object and light parameters for baking
    • Texels exploration
    • Adding Light Probes
    • Adding Reflection Probes
    • Lightmap results and settings
    12. Post-Processing
    • Installing the post-processing stack
    • Post-processing effects exploration
    • Other quality enhancements
    13. Timeline: Creating Cinematics
    • Intro to the Timeline Editor
    • Animating with Timeline
    • Add camera moves
    14. Introduction to Scripting
    • Introduction to C# programming
    • Writing the code
    • Implementing the script
    15. Packaging Your Unity Project
    • Create a movie
    • Packaging your scene
    Conclusion
    • Next steps