Tracking in After Effects

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Free Online Course: Tracking in After Effects provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Tracking in After Effects is taught by Eran Stern.

Overview
  • Explore all the methods for tracking inside After Effects: one- and two-point tracking, mask tracking, camera tracking, facial tracking, and planner tracking in Mocha AE.

Syllabus
  • Introduction

    • The art of tracking
    • What you should know
    • Using the exercise files
    1. Getting Started with Motion Tracking
    • What is motion tracking?
    • Common problems and solutions
    2. Preparation for Comp
    • Project brief
    • Preparing for compositing and VFX
    3. One-Point Tracking
    • The Tracker panel
    • Options settings
    • Tracking and stabilizing motion
    • Applying tracking data
    • Tracking obscured objects
    • Tracking outside the frame
    • Using nulls for tracking data
    • Compositing foreground elements
    • Applying tracking data to effects
    4. Mask Tracker
    • Creating a clean plate
    • Creating nulls from path
    • Tracking a background object
    • Using the mask tracker for rotoscope
    5. Additional Trackers
    • Using two-point tracking
    • Using Face Tracking (Outline Only)
    • Using Face Tracking (Detailed Features)
    • Adding background elements
    • Compositing foreground objects
    6. Use Stabilization for Tracking
    • Introducing Warp Stabilizer
    • Using Warp Stabilizer for tracking
    • Using Reverse Stabilization
    7. Planner Tracking
    • Using Perspective Corner Pin
    • Using Mocha
    • Tracking a surface
    • Applying Mocha data in After Effects
    8. Camera Tracking
    • Using the 3D Camera Tracker
    • Creating a placeholder
    • Replacing a computer screen
    • Adding additional elements
    • Reverse camera tracking
    • Finalizing and rendering
    Conclusion
    • Next steps