TouchDesigner & Unreal: Interactive Controllers

Go to class
Write Review

Free Online Course: TouchDesigner & Unreal: Interactive Controllers provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. TouchDesigner & Unreal: Interactive Controllers is taught by Scott Pagano.

Overview
  • Learn how to use real-time controllers to drive great results from two fantastic real-time 3D graphic systems—TouchDesigner and Unreal Engine.

Syllabus
  • Introduction

    • Welcome
    • How to use the exercise files
    1. TouchDesigner: MIDI
    • MIDI device mapper
    • MIDI input component
    • Build effects UI
    • Connect MIDI to effects UI
    • Effects 1: Blur
    • Effects 2: RGB
    • Effects 3: Feedback, part 1
    • Effects 3: Feedback, part 2
    • Effects 3: Feedback, part 3
    2. TouchDesigner: OSC
    • OSC overview
    • TouchOSC layout
    • OSC input component
    • Controlling objects with OSC
    • Particles: Instancing, part 1
    • Particles: Instancing, part 2
    • Particles: Instancing, part 3
    • Particles: Instancing, part 4
    • Particles: GPU, part 1
    • Particles: GPU, part 2
    • Particle type switching with OSC
    3. TouchDesigner: Kinect
    • Kinect setup
    • Kinect input component
    • Connecting Kinect data to network, part 1
    • Connect Kinect data to network, part 2
    4. Unreal Engine: MIDI
    • Blueprint 1: Listing MIDI devices
    • Blueprint 2: Printing out incoming data
    • Post-process material
    • Blueprint 3: Data to parameter 1
    • Blueprint 4: Data to parameters 2 & 3
    5. Unreal Engine: OSC
    • Install VS and download the plugin
    • Create a C++ Unreal projects and compile a plugin
    • TouchOSC: UI Layout
    • Blueprint 1: OSC input
    • Blueprint 2: Moving geometry
    • Blueprint 3: Switching geometry
    • Blueprint 4: Rotating geometry
    • Blueprint 5: Moving particles
    6. Unreal Engine: Kinect
    • Installing the Kinect 4 Unreal plug-in
    • Blueprint 1: Kinect input
    • Blueprint 2: Object movement
    • Blueprint 3: Particle movement
    • Blueprint 4: Adding in right hand
    Conclusion
    • Next steps