The Ultimate Guide to Game Development with Python3 (AI too)

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The Ultimate Guide to Game Development with Python3 (AI too) provided by Udemy is a comprehensive online course, which lasts for 42 hours worth of material. The Ultimate Guide to Game Development with Python3 (AI too) is taught by Sachin Kafle. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Build Games like 8 Pool Ball, Chain Reaction, Balloon Shooter, Space Shooter, Racing Car, Angry Bird, Tetris and many!

    What you'll learn:

    • Python basics like data-types, loops, decision-makings, file handling, libraries, modules, date-times etc.
    • Learn to make real world games using Python
    • How to use basic AI in the games
    • How to use best use of data structures using Python
    • Will learn advanced concepts of python like OOP, Functional Programming, Decorators etc.\
    • Make Collision Handler between game objects using maths
    • Implement Linear Algebra and conditionals from scratch
    • Learn how to create game objects using pygame
    • Learn how to use physics and materials using pymunk module
    • Learn how to use pygame
    • Learn about framerates and clock
    • Learn about how to read a documentation

    Have you ever wanted to build a game with a graphical interface but didn't know how to? Maybe you even know how to create tools on a command line but have no idea how to convert it into a graphical interface that people can click on. In this course, we will be learning Python GUI Programming + Turtle + other advanced python modules to build graphical user interfaces (GUI) and games from scratch.

    Game projects covered:

    1. 8 Pool Ball

    2. Balloon Shooter

    3. Chain Reaction

    4. Space Shooter

    5. Car Racing

    6. Angry Bird and many more.


    Basic Python course Highlights:

    1. Installing Python

    2. Running Python Code

    3. Strings

    4. Lists

    5. Dictionaries

    6. Tuples

    7. Sets

    8. Number Data Types

    9. Print Formatting

    10. Functions

    11. Scope

    12. args/ kwargs

    13. Built-in Functions

    14. Debugging and Error Handling

    15. Modules

    16. External Modules

    17. Object-Oriented Programming

    18. Inheritance

    19. Polymorphism

    20. Encapsulation

    21. Advanced Methods

    22. Iterators

    23. Closures

    24. and much more!