Swords and Shovels: Designing Modular Sets

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Free Online Course: Swords and Shovels: Designing Modular Sets provided by Pluralsight is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from Pluralsight. Swords and Shovels: Designing Modular Sets is taught by Michael Baker.

Overview
  • For many games, modular sets are crucial for both design and production. In this course, you’ll learn how to create a design and production ready modular set from pre-existing art assets.

    For decades, modular systems have been used to solve a variety of technical and design problems in game development. Modularity provides the basis for efficiency and flexibility and allows a small set of source elements to be expanded into a much larger whole. In this course, Swords and Shovels: Designing Modular Sets, you’ll learn how to create a design and production ready modular set from pre-existing art assets. First, you'll cover the basics; project setup, choosing a unit basis, and assembling a modular tile set. Next, you’ll beautify the scene by adding set dressing, collisions, lighting and start saving prefabs. Lastly, you’ll assemble the modules you’ve created to create a playable level. By the end of this course, you’ll not only have the confidence to create your own modular development kit, but to create visually stimulating previsualizations for levels. Software required: Unity.

    Topics:

    • Course Overview
    • Overview, Unit Basis, and Module Assembly
    • Collision and Lighting
    • World Building, Testing, and Final Adjustments