Substance Painter 2019 Essential Training

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Free Online Course: Substance Painter 2019 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Substance Painter 2019 Essential Training is taught by Wes McDermott.

Overview
  • Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.

Syllabus
  • Introduction

    • Introduction
    • Exercise files
    1. Model Preparation
    • Best practices for UVs and texel density
    • Material assignment
    • Using vertex color to prepare ID map
    2. The Substance Painter Interface
    • Creating a project
    • Navigating the 3D/2D views
    • General UI overview
    • Understanding display settings
    • Setting up a shader
    • Working with texture set settings
    3. Working with the Shelf
    • Importing resources
    • Saving filters and creating a sub-shelf
    4. Baking Maps
    • Using the integrated bakers
    5. Applying Materials
    • Working with fill layers
    • Painting layer masks
    • Applying materials using Color Selection
    • Applying additional materials
    • Creating new materials using fill layers
    • Duplicating layers
    6. Modifying Channels
    • Using procedurals to modulate roughness
    • Creating a complex mask and Smart Material
    7. Using the Transform Tools, Projection Modes, and Anchors
    • Using planar projection to place a logo
    • Working with layer blend modes
    • Adding a bitmap texture to a layer
    • Creating a logo with height and anchors
    8. Using the Painting Tools
    • Understanding brush properties
    • Creating a custom brush tool
    • Using symmetry to paint
    • Using stencils
    • Using a text alpha
    • Using the Clone tool
    9. Working with Layer Effects
    • Applying filters
    • Using Generators to create wear
    • Adding an overall dust layer with Position maps
    10. Rendering and Exporting Textures
    • Rendering using Iray
    • Working with export configurations
    • Using Substance Painter maps in Adobe Dimension
    Conclusion
    • Next steps