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Take a beginner's look at Substance Painter by completing a basic project—texturing a weapon asset.
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic projectâtexturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Overview
Syllabus
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Introduction
- Welcome
- What to know
- Exercise files
- Creating a project
- Getting to know the views
- Navigating and configuring the 3D view
- Using the shelf: Filtering content
- Using the shelf: Importing content
- Baking overview
- Using match by mesh name
- Baking maps for the gun asset
- Baking the ID map
- Ambient occlusion mixing
- Normal mixing
- Understanding the material workflow
- Using effects and blending modes
- Working with material IDs
- Using Polygon Fill to create masks
- Creating a metal material
- Adding wear effects using generators
- Creating and using smart materials
- Understanding the basic brush settings
- Understanding the alignment settings
- Using alphas and stencils
- Creating and saving brushes and tools
- Using clone
- Using smudge
- Symmetry
- Lazy mouse and follow path
- Seamless painting
- Working with resolution
- Working on the grip and barrel
- Adding wear to the grip
- Texturing the handle
- Completing the handle materials
- Texturing the core
- Texturing the base
- Adding emissive details
- Working with opacity
- Adding a decal with the Projection tool
- Painting normal detail on the base
- Exporting textures
- Iray settings
- Viewer settings
- Setting the camera and post effects
- Next steps