Substance Painter 2016 Essential Training

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Free Online Course: Substance Painter 2016 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 6 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Substance Painter 2016 Essential Training is taught by Wes McDermott.

Overview
  • Take a beginner's look at Substance Painter by completing a basic project—texturing a weapon asset.

    These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner's look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Syllabus
  • Introduction

    • Welcome
    • What to know
    • Exercise files
    1. Getting around Substance Painter
    • Creating a project
    • Getting to know the views
    • Navigating and configuring the 3D view
    • Using the shelf: Filtering content
    • Using the shelf: Importing content
    2. Baking Textures
    • Baking overview
    • Using match by mesh name
    • Baking maps for the gun asset
    • Baking the ID map
    • Ambient occlusion mixing
    • Normal mixing
    3. Working with Layers and Materials
    • Understanding the material workflow
    • Using effects and blending modes
    • Working with material IDs
    • Using Polygon Fill to create masks
    • Creating a metal material
    • Adding wear effects using generators
    • Creating and using smart materials
    4. Understanding the Brush Toolset
    • Understanding the basic brush settings
    • Understanding the alignment settings
    • Using alphas and stencils
    • Creating and saving brushes and tools
    • Using clone
    • Using smudge
    • Symmetry
    • Lazy mouse and follow path
    • Seamless painting
    • Working with resolution
    5. Texturing a Weapon Asset
    • Working on the grip and barrel
    • Adding wear to the grip
    • Texturing the handle
    • Completing the handle materials
    • Texturing the core
    • Texturing the base
    • Adding emissive details
    • Working with opacity
    • Adding a decal with the Projection tool
    • Painting normal detail on the base
    6. Exporting Textures
    • Exporting textures
    7. Rendering in Iray
    • Iray settings
    • Viewer settings
    • Setting the camera and post effects
    Conclusion
    • Next steps