SOLIDWORKS: Designing a Stirling Engine

Go to class
Write Review

Free Online Course: SOLIDWORKS: Designing a Stirling Engine provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. SOLIDWORKS: Designing a Stirling Engine is taught by Johno Ellison.

Overview
  • Use SOLIDWORKS, the popular 3D CAD program, to build a virtual model of a Stirling Engine. Practice techniques, crafting individual parts and combining parts into a final assembly.

Syllabus
  • Introduction

    • Build a Stirling engine in SOLIDWORKS
    • What you should know
    • Working with the files in this course
    1. Introducing Stirling Engines
    • Introducing Stirling engines
    2. Create the Flywheel Parts
    • Create the flywheel
    • Finish the flywheel
    • Create the flywheel bracket
    • Create the crank
    • Create the base
    3. Starting the Assembly with the Current Parts
    • Create a new assembly
    • Fix the remaining parts in place
    • Add screws using the SOLIDWORKS toolbox
    • Adding screws without the SOLIDWORKS toolbox
    4. Create the Heater Parts
    • Create the heater bracket block
    • Create the heater bracket cover
    • Create the heater cylinder
    • Create the inner piston
    • Create the piston cap
    • Create the piston rod
    • Create the rod connector
    • Create the linkage
    5. Add Heater Parts to the Assembly
    • Add new parts to the assembly
    • Finish off this section of the assembly with screws
    6. Creating the Cooler Parts
    • Create the cooler bracket
    • Create the cooler cylinder
    • Create the cooler piston
    7. Add Cooler Parts to the Assembly
    • Add the cooler parts
    • Link up all parts with mates
    • Model and add the air valves
    • Model the air tube
    8. Finish the Assembly
    • Create and add burner plate
    9. Making the Engine and Conclusion
    • Creating the parts in real life